53 lines
1.6 KiB
GDScript
53 lines
1.6 KiB
GDScript
class_name NonPlayerCharacter
|
|
extends CharacterBody3D
|
|
|
|
@export var reacts_to_player:bool = true :
|
|
set (value):
|
|
reacts_to_player = _set_reacts_to_player(value)
|
|
get:
|
|
return reacts_to_player
|
|
|
|
@onready var geometry: Node3D = null
|
|
@onready var player_detection: Area3D = %PlayerDetection
|
|
@onready var default_geometry: Node3D = %DefaultGeometry
|
|
@onready var animation_player: AnimationPlayer = %AnimationPlayer
|
|
|
|
const SPEED = 5.0
|
|
const JUMP_VELOCITY = 4.5
|
|
|
|
var tracking_node:Node3D = null
|
|
var look_direction:Vector3 = Vector3.BACK
|
|
var look_direction_damper:SpringDamper = SpringDamper.new(Vector3.ZERO, 2, 0.003, 0.003)
|
|
|
|
func _set_reacts_to_player(value:bool) -> bool:
|
|
if player_detection != null:
|
|
player_detection.monitoring = value
|
|
return value
|
|
|
|
func _ready() -> void:
|
|
player_detection.monitoring = reacts_to_player
|
|
geometry = find_child("Geometry")
|
|
|
|
if geometry == null:
|
|
geometry = default_geometry
|
|
else:
|
|
default_geometry.visible = false
|
|
animation_player.set_root("Geometry")
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var damped_look_direction = look_direction_damper.calc_clamped_speed(geometry.global_basis.z, look_direction, delta, 3.141)
|
|
|
|
if tracking_node != null:
|
|
look_direction = (tracking_node.global_position - global_position).normalized()
|
|
|
|
look_direction.y = position.y
|
|
geometry.look_at(position - damped_look_direction, Vector3.UP)
|
|
|
|
func _on_player_detection_body_entered(body: Node3D) -> void:
|
|
tracking_node = body
|
|
|
|
func _on_player_detection_body_exited(body: Node3D) -> void:
|
|
look_direction = Vector3.BACK
|
|
if body == tracking_node:
|
|
tracking_node = null
|