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Martin Felis 01d95a145a Engineer animated, tweaked interaction logic. 2024-09-08 19:02:23 +02:00
addons/dialogue_manager Added 3D model, and initial works on dialogs. 2024-07-10 22:52:28 +02:00
assets Engineer animated, tweaked interaction logic. 2024-09-08 19:02:23 +02:00
data Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
dialogue Minor world cleanup, again fixed PickupItems item scene instances... 2024-08-16 01:05:43 +02:00
model Loading and saving of ItemStack based inventory works. 2024-09-08 10:54:39 +02:00
objects Engineer animated, tweaked interaction logic. 2024-09-08 19:02:23 +02:00
quests Use wrench resource for quest instead of item name 'Wrench' 2024-09-06 14:01:45 +02:00
scenes Engineer animated, tweaked interaction logic. 2024-09-08 19:02:23 +02:00
systems Added QuestSystem and reworked how quest state is passed around. 2024-08-16 00:24:27 +02:00
ui Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
world Added gamepad controls, player now a separate scene 2024-09-03 18:44:55 +02:00
.gitattributes initial commit 2024-07-09 22:33:38 +02:00
.gitignore initial commit 2024-07-09 22:33:38 +02:00
game_ui.gd Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
icon.svg initial commit 2024-07-09 22:33:38 +02:00
icon.svg.import initial commit 2024-07-09 22:33:38 +02:00
inventory.gd Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
project.godot Added basic animations for player. 2024-09-08 16:57:39 +02:00
root_ui.gd Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
root_ui.tscn Added basic animations for player. 2024-09-08 16:57:39 +02:00