52 lines
1.1 KiB
GDScript
52 lines
1.1 KiB
GDScript
@tool
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class_name Chest
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extends StaticBody3D
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signal chest_opened
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@export var item:ItemResource = null
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@export var is_open:bool = false:
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get:
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return is_open
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set(value):
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if value != is_open:
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is_open = value
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_update_geometry()
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@onready var item_spawner: ItemSpawner = %ItemSpawner
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@onready var animation_player: AnimationPlayer = %AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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item_spawner.item = item
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_update_geometry()
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func _update_geometry() -> void:
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if animation_player == null:
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return
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if is_open:
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animation_player.current_animation = "ChestAnimations/Open"
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animation_player.active = true
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animation_player.seek(animation_player.current_animation_length)
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else:
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animation_player.current_animation = "ChestAnimations/Open"
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animation_player.active = true
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animation_player.seek(0)
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animation_player.active = false
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func _on_opened(_ignore) -> void:
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item_spawner.spawn()
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chest_opened.emit(self)
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func open() -> void:
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if is_open:
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return
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is_open = true
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animation_player.active = true
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animation_player.seek(0)
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animation_player.animation_finished.connect(_on_opened)
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