Added more items and recipes.

main
Martin Felis 2024-09-27 18:09:30 +02:00
parent c65cd26700
commit d6c472ca13
40 changed files with 348 additions and 224 deletions

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@ -0,0 +1,5 @@
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height = 0.2402
radius = 0.225971
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[resource]
script = ExtResource("1_ib1kl")
name = "Campfire"
scene = ExtResource("2_pyecx")
icon = ExtResource("1_6eclp")
max_stack_size = 1
is_tool = false
is_buildable = true

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@ -1,8 +1,8 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://c714vj3s6cnqg"]
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[ext_resource type="Texture2D" uid="uid://d4cjmc3svg7ie" path="res://assets/items/fence_fortified.png" id="1_hyv8l"]
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[ext_resource type="PackedScene" uid="uid://dv60qx8nqw3vg" path="res://assets/items/fence_fortified.tscn" id="2_8ttdv"]
[resource]
script = ExtResource("1_u43c0")

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@ -1,8 +1,8 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://cepy03xrewibs"]
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[ext_resource type="Texture2D" uid="uid://cwplac1y0x13c" path="res://assets/items/floor.png" id="1_fe6dh"]
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[ext_resource type="PackedScene" uid="uid://bfn60u0e11o8u" path="res://assets/items/floor.tscn" id="2_1360y"]
[resource]
script = ExtResource("1_piayo")

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@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://bn5j38jbwlj1f"]
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[resource]

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@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://lp0bgqyd2pnr" path="res://assets/items/stone.tscn" id="2_6nus0"]
[resource]
script = ExtResource("1_dao2u")

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@ -1,8 +1,8 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://c1ll2snhgv3m1"]
[ext_resource type="Texture2D" uid="uid://16ro4vt2obea" path="res://assets/resources/tree_log.png" id="1_ak0y2"]
[ext_resource type="Texture2D" uid="uid://16ro4vt2obea" path="res://assets/items/tree_log.png" id="1_ak0y2"]
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[ext_resource type="PackedScene" uid="uid://bbmt7xom1j84b" path="res://assets/items/tree_log.tscn" id="2_ufvdy"]
[resource]
script = ExtResource("1_tlj5a")

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@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://dmjr6pmb17l2y"]
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[resource]

14
data/items/workbench.tres Normal file
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@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://kywjkeu5tnjp"]
[ext_resource type="Script" path="res://model/item.gd" id="1_1ujll"]
[ext_resource type="Texture2D" uid="uid://ch086r5ba07yn" path="res://assets/3rdparty/kenney/survival-kit/Previews/workbench.png" id="1_fxuxp"]
[ext_resource type="PackedScene" uid="uid://da8vh0auq4p3l" path="res://assets/items/workbench.tscn" id="2_ucmwx"]
[resource]
script = ExtResource("1_1ujll")
name = "Workbench"
scene = ExtResource("2_ucmwx")
icon = ExtResource("1_fxuxp")
max_stack_size = 1
is_tool = false
is_buildable = true

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@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="Recipe" load_steps=4 format=3 uid="uid://cj1poskbv5n4g"]
[ext_resource type="Resource" uid="uid://bn5j38jbwlj1f" path="res://data/items/stick.tres" id="1_c6ol1"]
[ext_resource type="Script" path="res://model/recipe.gd" id="1_q0xgv"]
[ext_resource type="Resource" uid="uid://qelpkmqsqo5r" path="res://data/items/campfire_pit.tres" id="2_xeckb"]
[resource]
script = ExtResource("1_q0xgv")
name = "Campfire"
ingredients = Array[Resource("res://model/item.gd")]([ExtResource("1_c6ol1"), ExtResource("1_c6ol1"), ExtResource("1_c6ol1")])
results = Array[Resource("res://model/item.gd")]([ExtResource("2_xeckb")])

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@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="Recipe" load_steps=4 format=3 uid="uid://dvgxtg3oau0f3"]
[ext_resource type="Resource" uid="uid://dmjr6pmb17l2y" path="res://data/items/woodplanks.tres" id="1_2e1bt"]
[ext_resource type="Script" path="res://model/recipe.gd" id="1_d10rq"]
[ext_resource type="Resource" uid="uid://kywjkeu5tnjp" path="res://data/items/workbench.tres" id="2_a5ecf"]
[resource]
script = ExtResource("1_d10rq")
name = "Workbench"
ingredients = Array[Resource("res://model/item.gd")]([ExtResource("1_2e1bt"), ExtResource("1_2e1bt"), ExtResource("1_2e1bt"), ExtResource("1_2e1bt")])
results = Array[Resource("res://model/item.gd")]([ExtResource("2_a5ecf")])

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@ -9,7 +9,7 @@ extends Control
var picked_up_level_items:Array[NodePath] = []
var _game_scene:Node3D
var _game_scene:Game
var _player:Player
var _all_recipes:Array[Recipe] = []
@ -23,7 +23,7 @@ func _ready():
func activate_game_scene(game_scene:Node3D) -> void:
_game_scene = game_scene
_game_scene = game_scene as Game
if _game_scene != null:
picked_up_level_items = []
@ -62,6 +62,14 @@ func _process(_delta):
else:
item_slot.selected = false
if not _player.has_build_tool_active() and build_dialog.visible:
build_dialog.hide()
if _game_scene != null:
if _player.has_build_tool_active():
_game_scene.build_system.is_active = true
else:
_game_scene.build_system.is_active = false
func _on_message_timer_timeout():
%MessagesContainer.visible = false
@ -116,16 +124,31 @@ func _on_back_to_game_button_pressed():
func _unhandled_input(event):
if event.is_action_released("toggle_inventory"):
print ("Showing inventory of player " + str(_player))
if inventory_dialog.visible:
inventory_dialog.hide()
else:
inventory_dialog.open(_all_recipes, _player.inventory)
if event.is_action_released("toggle_build_menu"):
if _player == null or _player.is_queued_for_deletion():
return
if _player.has_build_tool_active() and event.is_action_released("toggle_build_menu"):
if build_dialog.visible:
build_dialog.hide()
else:
build_dialog.open(_all_recipes, _player.inventory)
if _game_scene.build_system.is_active and _game_scene.build_system.build_item != null:
return
elif _player.handle_tool_slot_input_events(event):
get_viewport().set_input_as_handled()
return
func _on_tool_select(item_slot:ItemSlot) -> void:
var tool_slot_index = tool_container.get_slot_index(item_slot)
print ("Selected tool index ", tool_slot_index)
func _on_build_items_container_item_selected(item_slot:ItemSlot) -> void:
if _game_scene:
_game_scene.build_system.build_item = item_slot.get_item()
build_dialog.hide()

View File

@ -14,6 +14,7 @@ const JUMP_VELOCITY = 2.5
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
var inventory:Inventory = Inventory.new()
var selected_tool_slot_index:int = 0
var current_tool:Item = null
var look_direction:Vector3 = Vector3.BACK
var look_direction_damper:SpringDamper = SpringDamper.new(Vector3.ZERO)
@ -75,39 +76,40 @@ func set_right_hand_item(item:Item) -> void:
for child in right_hand_attachement.get_children():
child.queue_free()
current_tool = null
if item != null and item.is_tool:
right_hand_attachement.add_child(item.scene.instantiate())
current_tool = item
func has_build_tool_active() -> bool:
if current_tool and current_tool.name == "Pickaxe":
return true
func _handle_tool_slot_input_events(_event:InputEvent) -> bool:
return false
func handle_tool_slot_input_events(_event:InputEvent) -> bool:
var key_event:InputEventKey = _event as InputEventKey
if key_event and key_event.is_released():
if key_event.keycode >= KEY_1 and key_event.keycode <= KEY_9:
selected_tool_slot_index = key_event.keycode - KEY_1
set_right_hand_item(inventory.get_tool_item_stacks()[selected_tool_slot_index].item)
get_viewport().set_input_as_handled()
return true
if _event.is_action_released("item_next"):
selected_tool_slot_index = (selected_tool_slot_index + 1) % (inventory.get_tool_item_stacks().size())
set_right_hand_item(inventory.get_tool_item_stacks()[selected_tool_slot_index].item)
get_viewport().set_input_as_handled()
return true
if _event.is_action_released("item_prev"):
var tool_slot_size = inventory.get_tool_item_stacks().size()
selected_tool_slot_index = (selected_tool_slot_index + tool_slot_size - 1) % (tool_slot_size)
set_right_hand_item(inventory.get_tool_item_stacks()[selected_tool_slot_index].item)
get_viewport().set_input_as_handled()
return true
return false
func _unhandled_input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
var actionables = actionable_detector.get_overlapping_areas()
@ -124,5 +126,3 @@ func _unhandled_input(_event: InputEvent) -> void:
get_viewport().set_input_as_handled()
return
if _handle_tool_slot_input_events(_event):
return

View File

@ -32,7 +32,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.470516, 0)
shape = SubResource("CapsuleShape3D_7kfad")
[node name="RightHandBone" type="BoneAttachment3D" parent="."]
transform = Transform3D(0.999999, 9.88405e-08, -4.98676e-07, -4.35653e-07, -8.58306e-07, -0.999999, 3.52662e-08, 1, -7.42514e-07, -0.883132, 1.04926, -1.61464e-05)
transform = Transform3D(-0.000803348, -0.063443, 0.394936, 0.399985, -0.00336239, 0.000273371, 0.00327666, 0.394922, 0.0634475, -0.196151, 0.251476, 0.0431326)
bone_name = "Knife"
bone_idx = 17
use_external_skeleton = true

View File

@ -406,6 +406,7 @@ wait_time = 2.0
[node name="InventoryDialog" type="MarginContainer" parent="GameUI"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -773,166 +774,167 @@ unique_name_in_owner = true
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[connection signal="mouse_entered" from="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18346" to="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18346" method="_on_mouse_entered"]
[connection signal="gui_input" from="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18347" to="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18347" method="_on_gui_input"]
[connection signal="mouse_entered" from="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18347" to="GameUI/ToolSlots/PanelContainer/ToolContainer/@Panel@18347" method="_on_mouse_entered"]

View File

@ -1,9 +1,10 @@
extends Node3D
class_name Game
@onready var camera = %Camera
@onready var player = %Player
@onready var build_system = %BuildSystem
@onready var build_system:BuildSystem = %BuildSystem
var _player_camera_offset:Vector3 = Vector3.ZERO
@ -14,7 +15,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if build_system.is_active:
if build_system.is_active and build_system.build_item != null:
player.process_mode = Node.PROCESS_MODE_DISABLED
else:
player.process_mode = Node.PROCESS_MODE_ALWAYS

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@ -1,7 +1,7 @@
[gd_scene load_steps=15 format=3 uid="uid://bo788o53t4rbq"]
[ext_resource type="MeshLibrary" uid="uid://dcpuitbu16j1a" path="res://assets/mesh_library.tres" id="1_23vus"]
[ext_resource type="PackedScene" uid="uid://cofd468cwkntk" path="res://assets/scene_props/campfire_pit.tscn" id="2_m2sxe"]
[ext_resource type="PackedScene" uid="uid://cofd468cwkntk" path="res://assets/items/campfire_pit.tscn" id="2_m2sxe"]
[ext_resource type="PackedScene" uid="uid://dtlvapvk6brjn" path="res://assets/3rdparty/kenney/survival-kit/Models/tree-tall.glb" id="3_2dy0f"]
[ext_resource type="PackedScene" uid="uid://838tgcaf8b2v" path="res://assets/3rdparty/kenney/survival-kit/Models/tree.glb" id="4_osvg3"]
[ext_resource type="PackedScene" uid="uid://malxjajkyimm" path="res://assets/3rdparty/kenney/survival-kit/Models/treeLarge.glb" id="5_shbpk"]

View File

@ -69,27 +69,22 @@ func _physics_process(_delta):
update_build_preview()
if build_item != null and Input.is_action_just_pressed("interaction"):
var new_structure:Node3D = build_item.scene.instantiate()
new_structure.transform = build_preview.transform
built_structures.add_child(new_structure)
get_viewport().set_input_as_handled()
return
func _unhandled_input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("toggle_build_mode"):
is_active = not is_active
get_viewport().set_input_as_handled()
return
func _unhandled_input(event: InputEvent) -> void:
if not is_active:
build_preview.hide()
return
build_preview.show()
if Input.is_action_just_pressed("rotate_clockwise"):
if event.is_action_pressed("rotate_clockwise"):
build_preview.global_basis = build_preview.basis.rotated(Vector3.UP, deg_to_rad(45))
if Input.is_action_just_pressed("rotate_counter_clockwise"):
get_viewport().set_input_as_handled()
if event.is_action_pressed("rotate_counter_clockwise"):
build_preview.global_basis = build_preview.basis.rotated(Vector3.UP, -deg_to_rad(45))
get_viewport().set_input_as_handled()
if build_item != null and event.is_action_pressed("interaction"):
var new_structure:Node3D = build_item.scene.instantiate()
new_structure.transform = build_preview.transform
built_structures.add_child(new_structure)
get_viewport().set_input_as_handled()
return

View File

@ -114,4 +114,5 @@ func _on_gui_input(event):
var mouse_button_event = event as InputEventMouseButton
if mouse_button_event and mouse_button_event.button_index == MOUSE_BUTTON_LEFT and mouse_button_event.pressed:
get_viewport().set_input_as_handled()
emit_signal("mouse_left_pressed", self)