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@ -1,11 +1,54 @@
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[gd_scene load_steps=15 format=3 uid="uid://dy8vjf760prhq"]
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[gd_scene load_steps=24 format=3 uid="uid://dy8vjf760prhq"]
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[ext_resource type="PackedScene" uid="uid://c0ot1kp5fekqy" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue.glb" id="1_rsxsi"]
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[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="2_18sv4"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fe868"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_duxpv"]
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animation = &"rogue/1H_Melee_Attack_Chop"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_njp2v"]
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animation = &"rogue/1H_Melee_Attack_Slice_Diagonal"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_go27t"]
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animation = &"rogue/Unarmed_Melee_Attack_Kick"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_glihl"]
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advance_mode = 2
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advance_condition = &"tool_action_chop"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qm71c"]
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priority = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_t6she"]
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advance_mode = 2
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advance_condition = &"tool_action_slice"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq6xv"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ovo5"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkqd"]
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reset = false
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bqf2d"]
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states/Start/position = Vector2(142, 162)
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states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_duxpv")
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states/rogue_1H_Melee_Attack_Chop/position = Vector2(490, 58)
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states/rogue_1H_Melee_Attack_Slice_Diagonal/node = SubResource("AnimationNodeAnimation_njp2v")
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states/rogue_1H_Melee_Attack_Slice_Diagonal/position = Vector2(480, 162)
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states/rogue_Unarmed_Melee_Attack_Kick/node = SubResource("AnimationNodeAnimation_go27t")
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states/rogue_Unarmed_Melee_Attack_Kick/position = Vector2(485, 257)
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transitions = ["Start", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_glihl"), "Start", "rogue_Unarmed_Melee_Attack_Kick", SubResource("AnimationNodeStateMachineTransition_qm71c"), "Start", "rogue_1H_Melee_Attack_Slice_Diagonal", SubResource("AnimationNodeStateMachineTransition_t6she"), "rogue_1H_Melee_Attack_Chop", "End", SubResource("AnimationNodeStateMachineTransition_oq6xv"), "rogue_Unarmed_Melee_Attack_Kick", "End", SubResource("AnimationNodeStateMachineTransition_5ovo5"), "rogue_1H_Melee_Attack_Slice_Diagonal", "End", SubResource("AnimationNodeStateMachineTransition_kjkqd")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqt6d"]
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animation = &"rogue/Idle"
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@ -25,14 +68,6 @@ node_connections = [&"TimeScale", 0, &"Animation", &"output", 0, &"TimeScale"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ryaua"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1dwt2"]
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advance_mode = 2
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advance_condition = &"attack"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_w1i70"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_chmuj"]
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xfade_time = 0.1
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advance_mode = 2
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@ -43,22 +78,31 @@ xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2nd5h"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7j7mm"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"interact"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6s34y"]
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3yva"]
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xfade_time = 0.2
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h0y4b"]
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states/End/position = Vector2(902, 102)
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states/Interact/node = SubResource("AnimationNodeStateMachine_bqf2d")
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states/Interact/position = Vector2(694, 123)
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states/Start/position = Vector2(189, 123)
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states/rogue_1H_Melee_Attack_Chop/node = SubResource("AnimationNodeAnimation_fe868")
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states/rogue_1H_Melee_Attack_Chop/position = Vector2(677, 123)
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states/rogue_Idle/node = SubResource("AnimationNodeAnimation_dqt6d")
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states/rogue_Idle/position = Vector2(422, 123)
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states/running/node = SubResource("AnimationNodeBlendTree_uc6vu")
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states/running/position = Vector2(422, 285)
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transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "rogue_1H_Melee_Attack_Chop", SubResource("AnimationNodeStateMachineTransition_1dwt2"), "rogue_1H_Melee_Attack_Chop", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_w1i70"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_1H_Melee_Attack_Chop", "running", SubResource("AnimationNodeStateMachineTransition_2nd5h")]
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graph_offset = Vector2(-12, -72)
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transitions = ["Start", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_ryaua"), "rogue_Idle", "running", SubResource("AnimationNodeStateMachineTransition_chmuj"), "running", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_oa1w1"), "rogue_Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_7j7mm"), "Interact", "rogue_Idle", SubResource("AnimationNodeStateMachineTransition_6s34y"), "Interact", "running", SubResource("AnimationNodeStateMachineTransition_g3yva")]
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graph_offset = Vector2(-12, 57.7514)
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[node name="Rogue" type="Node3D"]
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@ -72,9 +116,14 @@ libraries = {
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[node name="AnimationTree" type="AnimationTree" parent="."]
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root_node = NodePath("../Rogue")
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libraries = {
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"rogue": ExtResource("2_18sv4")
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}
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tree_root = SubResource("AnimationNodeStateMachine_h0y4b")
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anim_player = NodePath("../AnimationPlayer")
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parameters/conditions/attack = false
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parameters/conditions/idle = false
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parameters/conditions/interact = false
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parameters/conditions/running = false
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parameters/Interact/conditions/tool_action_chop = false
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parameters/Interact/conditions/tool_action_slice = false
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parameters/running/TimeScale/scale = 1.5
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