Random changes in engineer.
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58733064c1
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9d25524b3b
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@ -30724,32 +30724,32 @@ transitions = ["Start", "rogue_animation_library_Idle", SubResource("AnimationNo
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[node name="Skeleton3D" parent="Rig" index="0"]
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bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1)
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bones/1/position = Vector3(0, 0.371737, 0)
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bones/1/position = Vector3(0, 0.385242, 0)
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bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
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bones/2/rotation = Quaternion(0, 7.10543e-15, 0, 1)
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bones/3/rotation = Quaternion(0, 0, 0, 1)
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bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08)
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bones/4/rotation = Quaternion(-0.550623, -0.0594716, -0.648674, 0.522015)
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bones/5/rotation = Quaternion(4.4723e-08, -4.4843e-08, -0.49542, 0.868653)
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bones/7/rotation = Quaternion(-0.318361, -0.335112, 0.141145, 0.875457)
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bones/4/rotation = Quaternion(-0.554937, -0.0632874, -0.655488, 0.508306)
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bones/5/rotation = Quaternion(1.81562e-08, -6.14523e-08, -0.475836, 0.879534)
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bones/7/rotation = Quaternion(-0.317469, -0.326442, 0.135418, 0.879949)
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bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001)
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bones/8/rotation = Quaternion(0.00150456, 0.00150455, -0.701561, 0.712606)
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bones/8/rotation = Quaternion(0.00151058, 0.00151058, -0.701539, 0.712628)
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bones/9/position = Vector3(-0.212007, 0.134132, 8.40246e-08)
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bones/9/rotation = Quaternion(-0.609814, 0.0798409, 0.622833, 0.483561)
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bones/10/rotation = Quaternion(1.09816e-08, 8.77754e-08, 0.518609, 0.855012)
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bones/12/rotation = Quaternion(-0.317316, 0.310147, -0.223101, 0.867955)
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bones/9/rotation = Quaternion(-0.614169, 0.0832307, 0.628285, 0.470241)
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bones/10/rotation = Quaternion(-3.7207e-09, 5.15228e-08, 0.499929, 0.866067)
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bones/12/rotation = Quaternion(-0.315859, 0.300597, -0.217034, 0.873368)
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bones/13/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001)
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bones/13/rotation = Quaternion(0.00453323, 0.00533948, 0.702375, 0.711772)
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bones/13/rotation = Quaternion(0.00323541, 0.00381083, 0.703737, 0.710443)
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bones/16/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509)
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bones/19/position = Vector3(0.170945, 0.113587, 1.39233e-08)
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bones/19/rotation = Quaternion(0.990132, 0.0835362, 0.0783415, 0.0807618)
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bones/20/rotation = Quaternion(0.378358, 6.24777e-08, -2.5983e-07, 0.925659)
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bones/21/rotation = Quaternion(-0.612755, -0.201833, 0.0736956, 0.760503)
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bones/19/rotation = Quaternion(0.992845, 0.0831691, 0.0756017, 0.0403147)
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bones/20/rotation = Quaternion(0.272109, 6.49712e-08, -1.90292e-07, 0.962267)
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bones/21/rotation = Quaternion(-0.557338, -0.206932, 0.0555733, 0.802163)
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bones/22/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08)
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bones/23/position = Vector3(-0.170945, 0.113587, 1.39233e-08)
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bones/23/rotation = Quaternion(0.992103, -0.0329732, 0.0299636, 0.11725)
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bones/24/rotation = Quaternion(0.424228, -6.04956e-08, 2.96163e-07, 0.905555)
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bones/25/rotation = Quaternion(-0.639417, 0.112754, -0.0219294, 0.760231)
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bones/23/rotation = Quaternion(0.995678, -0.0307331, 0.0309299, 0.0819973)
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bones/24/rotation = Quaternion(0.333021, -6.246e-08, 2.31191e-07, 0.94292)
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bones/25/rotation = Quaternion(-0.590451, 0.114033, -0.013626, 0.798861)
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bones/26/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08)
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bones/27/position = Vector3(0.170945, 0.29231, 0.575812)
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bones/27/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107)
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@ -30773,26 +30773,26 @@ bones/38/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09)
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bones/39/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22)
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bones/41/position = Vector3(0.453507, 1.10676, -0.588859)
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bones/41/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
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bones/42/position = Vector3(0.520841, 0.768358, -0.0576374)
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bones/42/position = Vector3(0.520841, 0.774012, -0.0576374)
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bones/42/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08)
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bones/43/position = Vector3(-0.453507, 1.10676, -0.58886)
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bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
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bones/44/position = Vector3(-0.510844, 0.768358, 0.0597369)
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bones/44/position = Vector3(-0.510844, 0.774012, 0.0597369)
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bones/44/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08)
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[node name="Engineer_Shotgun" parent="Rig/Skeleton3D" index="0"]
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transform = Transform3D(0.986511, -0.163662, 0.00320994, 0.00104748, -0.013296, -0.99991, 0.16369, 0.986426, -0.0129456, -0.490576, 0.620522, 0.106433)
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transform = Transform3D(0.987157, -0.159732, 0.00227377, 0.000767658, -0.0094877, -0.999954, 0.159747, 0.987114, -0.00924358, -0.491048, 0.625734, 0.10523)
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visible = false
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[node name="Engineer_Wrench" parent="Rig/Skeleton3D" index="1"]
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transform = Transform3D(-0.00320993, -0.163662, 0.986511, 0.99991, -0.0132959, 0.00104751, 0.0129454, 0.986427, 0.16369, -0.504429, 0.619396, 0.18993)
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transform = Transform3D(-0.00227377, -0.159732, 0.987157, 0.999954, -0.00948755, 0.00076768, 0.00924343, 0.987114, 0.159746, -0.504569, 0.624931, 0.188786)
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visible = false
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[node name="Engineer_Goggles" parent="Rig/Skeleton3D" index="2"]
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transform = Transform3D(0.99972, -1.40143e-09, 0.023647, 1.39341e-09, 1, 3.55689e-10, -0.023647, -3.2264e-10, 0.99972, -8.59359e-09, 1.18195, -1.82862e-07)
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transform = Transform3D(0.99972, -1.40143e-09, 0.023647, 1.39341e-09, 1, 3.55689e-10, -0.023647, -3.2264e-10, 0.99972, -8.59359e-09, 1.19545, -1.82862e-07)
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[node name="Engineer_Backpack" parent="Rig/Skeleton3D" index="3"]
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transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -3.04238e-05, 1.18195, 2.44946e-06)
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transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.47756e-15, 0.996275, -3.04238e-05, 1.19545, 2.44946e-06)
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[node name="AnimationPlayer" parent="." index="1"]
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libraries = {
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