Minor world cleanup, again fixed PickupItems item scene instances...
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730ee9e69b
commit
71e721cfd4
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@ -5,4 +5,4 @@
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[node name="ShovelScene" type="Node3D"]
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[node name="tool-shovel2" parent="." instance=ExtResource("1_wx078")]
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transform = Transform3D(0.752691, 0.658297, 0.0101115, 0, -0.0153582, 0.999882, 0.658374, -0.752602, -0.01156, -0.0324047, -1.19209e-07, 0.116789)
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transform = Transform3D(1.50538, 1.31659, 0.0202139, -4.63598e-09, -0.0307027, 1.99976, 1.31675, -1.5052, -0.0231097, -0.167481, -1.49011e-07, 0.19021)
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@ -0,0 +1,5 @@
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~ start
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Chloe: [[Hi|Hello|Howdy]], weather seems nice today!
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=> END
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@ -0,0 +1,15 @@
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[remap]
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importer="dialogue_manager_compiler_12"
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type="Resource"
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uid="uid://bx2wi6c0f554"
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path="res://.godot/imported/default_dialogue.dialogue-6a352df79fa5cffb2b25f991f789687d.tres"
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[deps]
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source_file="res://dialogue/default_dialogue.dialogue"
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dest_files=["res://.godot/imported/default_dialogue.dialogue-6a352df79fa5cffb2b25f991f789687d.tres"]
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[params]
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defaults=true
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@ -1,11 +1,17 @@
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extends Area3D
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@export var dialogue_resource: DialogueResource
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@export var quest_dialogue_resource: DialogueResource
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@export var default_dialogue_resource: DialogueResource
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@export var dialogue_start: String = "start"
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@onready var builder_missing_tool:QuestBuilderMissingTool = %BuilderMissingTool
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func action() -> void:
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var balloon = load("res://ui/dialogue/balloon.tscn").instantiate() as DialogueBaloon
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get_tree().current_scene.add_child(balloon)
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var quest_states = get_tree().get_nodes_in_group("quest_state")
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balloon.start(dialogue_resource, dialogue_start, quest_states)
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if not builder_missing_tool.is_completed:
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balloon.start(quest_dialogue_resource, dialogue_start, quest_states)
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else:
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balloon.start(default_dialogue_resource, dialogue_start, quest_states)
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@ -15,6 +15,7 @@ signal item_picked_up(node_path:NodePath)
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if editor_child_scene != null:
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editor_child_scene.queue_free()
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remove_child(editor_child_scene)
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if not Engine.is_editor_hint():
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return
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@ -1,19 +1,14 @@
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[gd_scene load_steps=5 format=3 uid="uid://da5r82nvypfk4"]
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[gd_scene load_steps=4 format=3 uid="uid://da5r82nvypfk4"]
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[ext_resource type="Script" path="res://objects/pickup_item.gd" id="1_1i8k2"]
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[ext_resource type="Resource" uid="uid://dmjr6pmb17l2y" path="res://data/items/woodplanks.tres" id="2_dph0g"]
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[ext_resource type="PackedScene" uid="uid://ysfnsrvgemi6" path="res://assets/resources/wood_planks.tscn" id="3_fvgmq"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_1ndog"]
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height = 0.2
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height = 0.200798
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radius = 0.15682
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[node name="Item" type="Node3D" groups=["pickup_item"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00393829, 0)
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script = ExtResource("1_1i8k2")
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item = ExtResource("2_dph0g")
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[node name="Planks" type="Node3D" parent="." instance=ExtResource("3_fvgmq")]
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[node name="Area3D" type="Area3D" parent="."]
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@ -61,7 +61,7 @@ toggle_inventory={
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[internationalization]
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locale/translations_pot_files=PackedStringArray("res://dialogue/bridge_builder_missing_tool.dialogue")
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locale/translations_pot_files=PackedStringArray("res://dialogue/bridge_builder_missing_tool.dialogue", "res://dialogue/default_dialogue.dialogue")
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[layer_names]
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@ -4,8 +4,7 @@ extends Node
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@export var is_wrench_found:bool = false
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@export var is_wrench_delivered:bool = false
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@export var is_bridge_built:bool = false
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@onready var merchant = %Merchant
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@export var is_completed:bool = false
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@onready var bridge = %Bridge
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@ -22,16 +21,25 @@ func _ready():
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func on_dialogue_ended(_dialog_resource: DialogueResource) -> void:
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if is_completed:
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return
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if is_wrench_delivered and not is_bridge_built:
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print ("Will build bridge!")
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emit_signal("wrench_delivered")
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func _process(_delta):
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if is_wrench_delivered:
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is_bridge_built = true
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bridge.global_transform = _bridge_transform
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if is_completed:
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return
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for item in _player.inventory.get_items():
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if item.name == "Wrench":
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is_wrench_found = true
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if is_wrench_delivered:
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is_bridge_built = true
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bridge.global_transform = _bridge_transform
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if is_bridge_built:
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is_completed = true
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