UI Cleanup, initial works for saving game state.
parent
91237270f2
commit
6c97c7c6fc
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@ -0,0 +1,5 @@
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class_name SaveGame
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extends Resource
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@export var player_transform:Transform3D
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19
game.gd
19
game.gd
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@ -3,3 +3,22 @@ extends Node3D
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@onready var message_container:Control = %MessagesContainer
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@onready var message_textedit:TextEdit = %MessageTextEdit
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@onready var player = %Player
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@onready var root_ui:RootUI = %RootUI
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func save_game():
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var save_game:SaveGame = SaveGame.new()
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save_game.player_transform = player.global_transform
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ResourceSaver.save(save_game, "user://savegame.tres")
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root_ui.activate_ui_panel(%GameUI)
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func load_game():
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var save_game:SaveGame = load("user://savegame.tres") as SaveGame
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player.global_transform = save_game.player_transform
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root_ui.activate_ui_panel(%GameUI)
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237
game.tscn
237
game.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=36 format=3 uid="uid://bugqatylloxkl"]
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[gd_scene load_steps=37 format=3 uid="uid://bugqatylloxkl"]
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[ext_resource type="Script" path="res://game.gd" id="1_uwyoo"]
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[ext_resource type="Texture2D" uid="uid://bq3b1hxl5ojh6" path="res://assets/icons/npc_emotes/attention.tres" id="2_4dxur"]
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@ -18,6 +18,7 @@
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[ext_resource type="Script" path="res://root_ui.gd" id="16_winq7"]
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[ext_resource type="Theme" uid="uid://dmk7hc81l8gbw" path="res://ui/ui_theme.tres" id="17_1odts"]
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[ext_resource type="Script" path="res://game_ui.gd" id="18_i4pxl"]
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[ext_resource type="Script" path="res://ui/game_menu_ui.gd" id="18_lr26g"]
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[ext_resource type="Texture2D" uid="uid://c7fu3paj3b4e8" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_silver.png" id="19_mn7wc"]
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[ext_resource type="Texture2D" uid="uid://drpl0ql1p3pfk" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_gold.png" id="20_3b2hv"]
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[ext_resource type="Texture2D" uid="uid://cq8ypeagpedq" path="res://assets/3rdparty/kenney/ui-pack-rpg-expansion/PNG/cursorSword_bronze.png" id="21_act8d"]
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@ -171,6 +172,7 @@ collision_mask = 16
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shape = SubResource("SphereShape3D_wrkyq")
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[node name="RootUI" type="CanvasLayer" parent="."]
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unique_name_in_owner = true
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script = ExtResource("16_winq7")
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[node name="MainMenuUI" type="PanelContainer" parent="RootUI"]
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@ -331,80 +333,6 @@ layout_mode = 2
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text = "Start
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"
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[node name="GameMenuUI" type="PanelContainer" parent="RootUI"]
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unique_name_in_owner = true
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visible = false
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -199.0
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offset_top = -186.0
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offset_right = 199.0
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offset_bottom = 186.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("17_1odts")
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[node name="MarginContainer" type="MarginContainer" parent="RootUI/GameMenuUI"]
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layout_mode = 2
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theme_override_constants/margin_left = 60
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theme_override_constants/margin_top = 60
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theme_override_constants/margin_right = 60
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theme_override_constants/margin_bottom = 60
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[node name="VBoxContainer" type="VBoxContainer" parent="RootUI/GameMenuUI/MarginContainer"]
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layout_mode = 2
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[node name="MarginContainer4" type="MarginContainer" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="SaveGameButton" type="Button" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4"]
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layout_mode = 2
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text = "Save Game
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"
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[node name="MarginContainer2" type="MarginContainer" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="OptionsButton" type="Button" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer2"]
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layout_mode = 2
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text = "Options"
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[node name="MarginContainer3" type="MarginContainer" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="BackToGameButton" type="Button" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3"]
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layout_mode = 2
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text = "Return to Game"
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[node name="HSeparator" type="HSeparator" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="MarginContainer5" type="MarginContainer" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="ToMainMenuButton" type="Button" parent="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5"]
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layout_mode = 2
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text = "Back to Main Menu"
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[node name="GameUI" type="Control" parent="RootUI"]
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unique_name_in_owner = true
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layout_mode = 3
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@ -418,38 +346,6 @@ size_flags_vertical = 3
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theme = ExtResource("17_1odts")
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script = ExtResource("18_i4pxl")
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[node name="ToolSlots" type="MarginContainer" parent="RootUI/GameUI"]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -67.0
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offset_top = -77.0
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offset_right = 67.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_constants/margin_bottom = 32
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[node name="PanelContainer" type="PanelContainer" parent="RootUI/GameUI/ToolSlots"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="RootUI/GameUI/ToolSlots/PanelContainer"]
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layout_mode = 2
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[node name="Button2" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("19_mn7wc")
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[node name="Button3" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("20_3b2hv")
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[node name="Button" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("21_act8d")
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[node name="MessagesContainer" type="MarginContainer" parent="RootUI/GameUI"]
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unique_name_in_owner = true
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visible = false
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@ -643,13 +539,136 @@ layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="GameMenuUI" type="PanelContainer" parent="RootUI/GameUI"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -199.0
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offset_top = -215.0
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offset_right = 199.0
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offset_bottom = 215.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("17_1odts")
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script = ExtResource("18_lr26g")
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[node name="MarginContainer" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI"]
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layout_mode = 2
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theme_override_constants/margin_left = 60
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theme_override_constants/margin_top = 60
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theme_override_constants/margin_right = 60
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theme_override_constants/margin_bottom = 60
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[node name="VBoxContainer" type="VBoxContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer"]
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layout_mode = 2
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[node name="MarginContainer4" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="SaveGameButton" type="Button" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4"]
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layout_mode = 2
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text = "Save Game
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"
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[node name="MarginContainer6" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="LoadGameButton" type="Button" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer6"]
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layout_mode = 2
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text = "Load Game
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"
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[node name="MarginContainer2" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="OptionsButton" type="Button" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer2"]
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layout_mode = 2
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text = "Options"
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[node name="MarginContainer3" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="BackToGameButton" type="Button" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3"]
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layout_mode = 2
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text = "Return to Game"
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[node name="HSeparator" type="HSeparator" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="MarginContainer5" type="MarginContainer" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_left = 8
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theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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[node name="ToMainMenuButton" type="Button" parent="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5"]
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layout_mode = 2
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text = "Back to Main Menu"
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[node name="ToolSlots" type="MarginContainer" parent="RootUI/GameUI"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -87.0
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offset_top = -101.0
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offset_right = 87.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_constants/margin_bottom = 32
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[node name="PanelContainer" type="PanelContainer" parent="RootUI/GameUI/ToolSlots"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="RootUI/GameUI/ToolSlots/PanelContainer"]
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layout_mode = 2
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[node name="Button2" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("19_mn7wc")
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[node name="Button3" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("20_3b2hv")
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[node name="Button" type="Button" parent="RootUI/GameUI/ToolSlots/PanelContainer/HBoxContainer"]
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layout_mode = 2
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icon = ExtResource("21_act8d")
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[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer/NewGameButton" to="RootUI" method="_on_new_game_button_pressed"]
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[connection signal="pressed" from="RootUI/MainMenuUI/MarginContainer/VBoxContainer/MarginContainer3/QuitButton" to="RootUI" method="_on_quit_button_pressed"]
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[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/BackButton" to="RootUI" method="_to_main_menu_button_pressed"]
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[connection signal="pressed" from="RootUI/NewGameUI/MarginContainer/VBoxContainer/MarginContainer3/HBoxContainer/StartGameButton" to="RootUI" method="_on_start_game_button_pressed"]
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[connection signal="pressed" from="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI" method="_on_start_game_button_pressed"]
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[connection signal="pressed" from="RootUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5/ToMainMenuButton" to="RootUI" method="_to_main_menu_button_pressed"]
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[connection signal="timeout" from="RootUI/GameUI/MessagesContainer/MessageTimer" to="RootUI/GameUI" method="_on_message_timer_timeout"]
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[connection signal="pressed" from="RootUI/GameUI/InventoryDialog/Panel/PanelContainer/Title/CloseButton" to="RootUI/GameUI/InventoryDialog" method="_on_close_button_pressed"]
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[connection signal="item_selected" from="RootUI/GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/Recipes/RecipeList" to="RootUI/GameUI/InventoryDialog" method="_on_recipe_list_item_selected"]
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[connection signal="pressed" from="RootUI/GameUI/InventoryDialog/Panel/PanelContainer/CraftingUI/HBoxContainer/CraftResult/HBoxContainer/CraftButton" to="RootUI/GameUI/InventoryDialog" method="_on_craft_button_pressed"]
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[connection signal="visibility_changed" from="RootUI/GameUI/GameMenuUI" to="RootUI/GameUI" method="_on_game_menu_ui_visibility_changed"]
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[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer4/SaveGameButton" to="." method="save_game"]
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[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer6/LoadGameButton" to="." method="load_game"]
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[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer3/BackToGameButton" to="RootUI" method="_on_start_game_button_pressed"]
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[connection signal="pressed" from="RootUI/GameUI/GameMenuUI/MarginContainer/VBoxContainer/MarginContainer5/ToMainMenuButton" to="RootUI" method="_to_main_menu_button_pressed"]
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28
game_ui.gd
28
game_ui.gd
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@ -1,5 +1,9 @@
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extends Control
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@onready var tool_slots = %ToolSlots
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@onready var game_menu_ui = %GameMenuUI
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@onready var world = %World
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func _on_message_timer_timeout():
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%MessagesContainer.visible = false
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@ -10,3 +14,27 @@ func _on_player_trigger_message(message):
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%MessagesContainer/MessageTimer.start(1)
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%MessagesContainer.visible = true
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func _unhandled_key_input(event:InputEvent):
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var key_event:InputEventKey = event as InputEventKey
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if key_event and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE:
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if %GameMenuUI.visible:
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%GameMenuUI.hide()
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else:
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%GameMenuUI.show()
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func _on_game_menu_ui_visibility_changed():
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# Function gets triggered when scene is still in construction. In that
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# case just return.
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if tool_slots == null:
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return
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if %GameMenuUI.visible:
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tool_slots.hide()
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%World.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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tool_slots.show()
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%World.process_mode = Node.PROCESS_MODE_INHERIT
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38
root_ui.gd
38
root_ui.gd
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@ -1,3 +1,4 @@
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class_name RootUI
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extends CanvasLayer
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@onready var ui_panels:Array = [ %MainMenuUI, %NewGameUI, %GameUI, %GameMenuUI ]
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@ -6,9 +7,10 @@ extends CanvasLayer
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@onready var player = %Player
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@onready var inventory_dialog:InventoryDialog = %InventoryDialog
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enum ROOT_UI_STATE { MENU, GAME }
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var _root_ui_state:ROOT_UI_STATE = ROOT_UI_STATE.GAME
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var _all_recipes:Array[Recipe] = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for file in DirAccess.get_files_at("res://data/recipes"):
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@ -16,8 +18,10 @@ func _ready():
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var recipe:Recipe = load(resource_file) as Recipe
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_all_recipes.append(recipe)
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if _root_ui_state == ROOT_UI_STATE.MENU:
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activate_ui_panel(%MainMenuUI)
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else:
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activate_ui_panel(%GameUI)
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# activate_ui_panel(%MainMenuUI)
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func activate_ui_panel(ui_panel:Control):
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@ -27,39 +31,33 @@ func activate_ui_panel(ui_panel:Control):
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else:
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control.visible = false
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if not %GameUI.visible:
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%World.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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%World.process_mode = Node.PROCESS_MODE_INHERIT
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|
||||
active_ui_panel = ui_panel
|
||||
|
||||
func set_root_ui_state(state:ROOT_UI_STATE):
|
||||
if state == ROOT_UI_STATE.GAME:
|
||||
%World.process_mode = Node.PROCESS_MODE_INHERIT
|
||||
activate_ui_panel(%GameUI)
|
||||
else:
|
||||
%GameMenuUI.hide()
|
||||
%World.process_mode = Node.PROCESS_MODE_DISABLED
|
||||
activate_ui_panel(%MainMenuUI)
|
||||
|
||||
_root_ui_state = state
|
||||
|
||||
func _on_start_game_button_pressed():
|
||||
activate_ui_panel(%GameUI)
|
||||
set_root_ui_state(ROOT_UI_STATE.GAME)
|
||||
|
||||
|
||||
func _on_quit_button_pressed():
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
|
||||
func _on_new_game_button_pressed():
|
||||
activate_ui_panel(%NewGameUI)
|
||||
|
||||
|
||||
func _to_main_menu_button_pressed():
|
||||
activate_ui_panel(%MainMenuUI)
|
||||
|
||||
|
||||
func _unhandled_key_input(event:InputEvent):
|
||||
if active_ui_panel != %GameUI:
|
||||
return
|
||||
|
||||
var key_event:InputEventKey = event as InputEventKey
|
||||
|
||||
if key_event and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE:
|
||||
activate_ui_panel(%GameMenuUI)
|
||||
set_root_ui_state(ROOT_UI_STATE.MENU)
|
||||
|
||||
|
||||
func _unhandled_input(event):
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
extends PanelContainer
|
||||
|
||||
func _unhandled_key_input(event:InputEvent):
|
||||
var key_event:InputEventKey = event as InputEventKey
|
||||
if visible and key_event.pressed and key_event.get_keycode_with_modifiers() == KEY_ESCAPE:
|
||||
get_viewport().set_input_as_handled()
|
||||
hide()
|
Loading…
Reference in New Issue