Very, very basic building stuff.

main
Martin Felis 2024-09-10 22:26:26 +02:00
parent 723b1e0394
commit 69713fb7d1
9 changed files with 100 additions and 6 deletions

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Width:  |  Height:  |  Size: 5.5 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cx3x4l20q17xh"
path="res://.godot/imported/fence_fortified.png-1ae65c603e478020bc26d4e987d66517.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/resources/fence_fortified.png"
dest_files=["res://.godot/imported/fence_fortified.png-1ae65c603e478020bc26d4e987d66517.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://c714vj3s6cnqg"]
[ext_resource type="Texture2D" uid="uid://cx3x4l20q17xh" path="res://assets/resources/fence_fortified.png" id="1_hyv8l"]
[ext_resource type="Script" path="res://model/item.gd" id="1_u43c0"]
[ext_resource type="PackedScene" uid="uid://dv60qx8nqw3vg" path="res://assets/resources/fence_fortified.tscn" id="2_8ttdv"]
[resource]
script = ExtResource("1_u43c0")
name = ""
scene = ExtResource("2_8ttdv")
icon = ExtResource("1_hyv8l")
max_stack_size = 64

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@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="Recipe" load_steps=5 format=3 uid="uid://dtlb5wp5shlm3"]
[ext_resource type="Script" path="res://model/recipe.gd" id="1_h0rj4"]
[ext_resource type="Resource" uid="uid://bn5j38jbwlj1f" path="res://data/items/stick.tres" id="1_i6g7d"]
[ext_resource type="Resource" uid="uid://dmjr6pmb17l2y" path="res://data/items/woodplanks.tres" id="2_d54b6"]
[ext_resource type="Resource" uid="uid://c714vj3s6cnqg" path="res://data/items/fence_fortified.tres" id="3_bsd6g"]
[resource]
script = ExtResource("1_h0rj4")
name = "Fence Fortified"
ingredients = Array[Resource("res://model/item.gd")]([ExtResource("1_i6g7d"), ExtResource("1_i6g7d"), ExtResource("2_d54b6")])
results = Array[Resource("res://model/item.gd")]([ExtResource("3_bsd6g")])

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@ -1,12 +1,13 @@
class_name Player class_name Player
extends CharacterBody3D extends CharacterBody3D
const SPEED = 4.0 const SPEED = 3.0
const JUMP_VELOCITY = 2.5 const JUMP_VELOCITY = 2.5
@onready var geometry:Node3D = %Geometry @onready var geometry:Node3D = %Geometry
@onready var actionable_detector = %ActionableDetector @onready var actionable_detector = %ActionableDetector
@onready var animation_tree:AnimationTree = $Geometry/Rogue/AnimationTree @onready var animation_tree:AnimationTree = $Geometry/Rogue/AnimationTree
@onready var build_location:Node3D = %BuildLocation
# Get the gravity from the project settings to be synced with RigidBody nodes. # Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -65,7 +66,7 @@ func on_item_picked_up(item:Item):
func get_actionable_global_transform() -> Vector3: func get_actionable_global_transform() -> Vector3:
return actionable_detector.global_position return build_location.global_position
func _unhandled_input(_event: InputEvent) -> void: func _unhandled_input(_event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"): if Input.is_action_just_pressed("ui_accept"):

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@ -45,7 +45,11 @@ collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/ActionableDetector"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/ActionableDetector"]
shape = SubResource("SphereShape3D_wrkyq") shape = SubResource("SphereShape3D_wrkyq")
[node name="BuildLocation" type="Node3D" parent="Geometry"]
unique_name_in_owner = true
transform = Transform3D(2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 0, 2.4682)
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.460138, 0.887848, 0, -0.887848, 0.460138, 0, 2.91421, 1.186) transform = Transform3D(1, 0, 0, 0, 0.639707, 0.768619, 0, -0.768619, 0.639707, 0, 2.23862, 1.4653)
current = true current = true

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@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://cqie4cy0uy1t0"] [gd_scene load_steps=9 format=3 uid="uid://cqie4cy0uy1t0"]
[ext_resource type="PackedScene" uid="uid://ch0s3dxx3rpir" path="res://objects/player.tscn" id="2_rjgxk"] [ext_resource type="PackedScene" uid="uid://ch0s3dxx3rpir" path="res://objects/player.tscn" id="2_rjgxk"]
[ext_resource type="Script" path="res://systems/QuestSystem.gd" id="4_8oxap"] [ext_resource type="Script" path="res://systems/QuestSystem.gd" id="4_8oxap"]
[ext_resource type="Script" path="res://systems/BuildSystem.gd" id="4_iqdys"] [ext_resource type="Script" path="res://systems/BuildSystem.gd" id="4_iqdys"]
[ext_resource type="Resource" uid="uid://c714vj3s6cnqg" path="res://data/items/fence_fortified.tres" id="5_ii2f8"]
[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"] [ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
@ -35,5 +36,12 @@ script = ExtResource("4_8oxap")
[node name="BuildSystem" type="Node" parent="."] [node name="BuildSystem" type="Node" parent="."]
script = ExtResource("4_iqdys") script = ExtResource("4_iqdys")
build_item = ExtResource("5_ii2f8")
[node name="BuildPreview" type="Node3D" parent="BuildSystem"]
unique_name_in_owner = true
[node name="BuiltStructures" type="Node" parent="BuildSystem"]
unique_name_in_owner = true
[editable path="Player"] [editable path="Player"]

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@ -1,14 +1,37 @@
class_name BuildSystem class_name BuildSystem
extends Node extends Node
@onready var build_preview = %BuildPreview
@onready var player = %Player @onready var player = %Player
@onready var built_structures = %BuiltStructures
@export var build_item:Item = null
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
func update_build_preview_item() -> void:
for child in build_preview.get_children():
if build_item == null or child.scene_file_path != build_item.scene.resource_path:
child.get_parent().remove_child(child)
child.queue_free()
if build_preview.get_child_count() == 0 and build_item != null:
build_preview.add_child(build_item.scene.instantiate())
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _physics_process(_delta):
update_build_preview_item()
var build_location:Vector3 = player.get_actionable_global_transform() var build_location:Vector3 = player.get_actionable_global_transform()
build_location = Vector3(roundf(build_location.x), build_location.y, roundf(build_location.z)) build_location = Vector3(roundf(build_location.x * 2), build_location.y, roundf(build_location.z * 2)) * 0.5
build_preview.global_position = build_location
if build_item != null and Input.is_action_just_pressed("interaction"):
var new_structure:Node3D = build_item.scene.instantiate()
new_structure.transform = build_preview.transform
built_structures.add_child(new_structure)
get_viewport().set_input_as_handled()
return