TinyAdventure/objects/item_spawner.gd

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class_name ItemSpawner
extends Node3D
@export var item:ItemResource = null
@export var spawn_chance:float = 0.2
@onready var pickup_item_scene:PackedScene = preload("res://objects/pickup_item.tscn")
func spawn() -> void:
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if spawn_chance >= 1.0 or randf() < spawn_chance:
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var pickup_item:PickupItem = pickup_item_scene.instantiate()
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pickup_item.item = item
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pickup_item.world_item_initial_y_position = 0.5
pickup_item.world_item_initial_y_velocity = 3.0
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get_parent().add_child(pickup_item)
pickup_item.global_transform = global_transform