TinyAdventure/addons/dialogue_manager/settings.gd

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5.6 KiB
GDScript
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@tool
extends Node
const DialogueConstants = preload("./constants.gd")
### Editor config
const DEFAULT_SETTINGS = {
states = [],
missing_translations_are_errors = false,
export_characters_in_translation = true,
wrap_lines = false,
new_with_template = true,
include_all_responses = false,
ignore_missing_state_values = false,
custom_test_scene_path = preload("./test_scene.tscn").resource_path,
default_csv_locale = "en",
balloon_path = "",
create_lines_for_responses_with_characters = true,
include_character_in_translation_exports = false,
include_notes_in_translation_exports = false,
uses_dotnet = false
}
static func prepare() -> void:
# Migrate previous keys
for key in [
"states",
"missing_translations_are_errors",
"export_characters_in_translation",
"wrap_lines",
"new_with_template",
"include_all_responses",
"custom_test_scene_path"
]:
if ProjectSettings.has_setting("dialogue_manager/%s" % key):
var value = ProjectSettings.get_setting("dialogue_manager/%s" % key)
ProjectSettings.set_setting("dialogue_manager/%s" % key, null)
set_setting(key, value)
# Set up initial settings
for setting in DEFAULT_SETTINGS:
var setting_name: String = "dialogue_manager/general/%s" % setting
if not ProjectSettings.has_setting(setting_name):
set_setting(setting, DEFAULT_SETTINGS[setting])
ProjectSettings.set_initial_value(setting_name, DEFAULT_SETTINGS[setting])
if setting.ends_with("_path"):
ProjectSettings.add_property_info({
"name": setting_name,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
})
# Some settings shouldn't be edited directly in the Project Settings window
ProjectSettings.set_as_internal("dialogue_manager/general/states", true)
ProjectSettings.set_as_internal("dialogue_manager/general/custom_test_scene_path", true)
ProjectSettings.set_as_internal("dialogue_manager/general/uses_dotnet", true)
ProjectSettings.save()
static func set_setting(key: String, value) -> void:
ProjectSettings.set_setting("dialogue_manager/general/%s" % key, value)
ProjectSettings.set_initial_value("dialogue_manager/general/%s" % key, DEFAULT_SETTINGS[key])
ProjectSettings.save()
static func get_setting(key: String, default):
if ProjectSettings.has_setting("dialogue_manager/general/%s" % key):
return ProjectSettings.get_setting("dialogue_manager/general/%s" % key)
else:
return default
static func get_settings(only_keys: PackedStringArray = []) -> Dictionary:
var settings: Dictionary = {}
for key in DEFAULT_SETTINGS.keys():
if only_keys.is_empty() or key in only_keys:
settings[key] = get_setting(key, DEFAULT_SETTINGS[key])
return settings
### User config
static func get_user_config() -> Dictionary:
var user_config: Dictionary = {
check_for_updates = true,
just_refreshed = null,
recent_files = [],
reopen_files = [],
most_recent_reopen_file = "",
carets = {},
run_title = "",
run_resource_path = "",
is_running_test_scene = false,
has_dotnet_solution = false,
open_in_external_editor = false
}
if FileAccess.file_exists(DialogueConstants.USER_CONFIG_PATH):
var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.READ)
user_config.merge(JSON.parse_string(file.get_as_text()), true)
return user_config
static func save_user_config(user_config: Dictionary) -> void:
var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.WRITE)
file.store_string(JSON.stringify(user_config))
static func set_user_value(key: String, value) -> void:
var user_config: Dictionary = get_user_config()
user_config[key] = value
save_user_config(user_config)
static func get_user_value(key: String, default = null):
return get_user_config().get(key, default)
static func add_recent_file(path: String) -> void:
var recent_files: Array = get_user_value("recent_files", [])
if path in recent_files:
recent_files.erase(path)
recent_files.insert(0, path)
set_user_value("recent_files", recent_files)
static func move_recent_file(from_path: String, to_path: String) -> void:
var recent_files: Array = get_user_value("recent_files", [])
for i in range(0, recent_files.size()):
if recent_files[i] == from_path:
recent_files[i] = to_path
set_user_value("recent_files", recent_files)
static func remove_recent_file(path: String) -> void:
var recent_files: Array = get_user_value("recent_files", [])
if path in recent_files:
recent_files.erase(path)
set_user_value("recent_files", recent_files)
static func get_recent_files() -> Array:
return get_user_value("recent_files", [])
static func clear_recent_files() -> void:
set_user_value("recent_files", [])
set_user_value("carets", {})
static func set_caret(path: String, cursor: Vector2) -> void:
var carets: Dictionary = get_user_value("carets", {})
carets[path] = {
x = cursor.x,
y = cursor.y
}
set_user_value("carets", carets)
static func get_caret(path: String) -> Vector2:
var carets = get_user_value("carets", {})
if carets.has(path):
var caret = carets.get(path)
return Vector2(caret.x, caret.y)
else:
return Vector2.ZERO
static func check_for_dotnet_solution() -> bool:
if Engine.is_editor_hint():
var has_dotnet_solution: bool = false
if ProjectSettings.has_setting("dotnet/project/solution_directory"):
var directory: String = ProjectSettings.get("dotnet/project/solution_directory")
var file_name: String = ProjectSettings.get("dotnet/project/assembly_name")
has_dotnet_solution = FileAccess.file_exists("res://%s/%s.sln" % [directory, file_name])
set_setting("uses_dotnet", has_dotnet_solution)
return has_dotnet_solution
return get_setting("uses_dotnet", false)