27 lines
742 B
GDScript
27 lines
742 B
GDScript
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extends Node
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signal conversation_started
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signal conversation_stopped
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var is_conversation_active:bool = false
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var player:Player = null
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func _ready():
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if not DialogueManager.is_connected("dialogue_ended", InteractionSystem.stop_conversation):
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DialogueManager.connect("dialogue_ended", InteractionSystem.stop_conversation)
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func start_conversation(resource: DialogueResource) -> void:
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is_conversation_active = true
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print ("Conversation started")
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emit_signal("conversation_started")
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if player:
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player.is_input_blocked = true
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func stop_conversation(resource: DialogueResource) -> void:
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is_conversation_active = false
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print ("Conversation stopped")
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emit_signal("conversation_stopped")
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if player:
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player.is_input_blocked = false
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