TinyAdventure/addons/gdUnit4/bin/ProjectScanner.gd

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#!/usr/bin/env -S godot -s
@tool
extends SceneTree
const CmdConsole = preload("res://addons/gdUnit4/src/cmd/CmdConsole.gd")
func _initialize() -> void:
set_auto_accept_quit(false)
var scanner := SourceScanner.new(self)
root.add_child(scanner)
# gdlint: disable=trailing-whitespace
class SourceScanner extends Node:
enum {
INIT,
STARTUP,
SCAN,
QUIT,
DONE
}
var _state := INIT
var _console := CmdConsole.new()
var _elapsed_time := 0.0
var _plugin: EditorPlugin
var _fs: EditorFileSystem
var _scene: SceneTree
func _init(scene :SceneTree) -> void:
_scene = scene
_console.prints_color("""
========================================================================
Running project scan:""".dedent(),
Color.CORNFLOWER_BLUE
)
_state = INIT
func _process(delta :float) -> void:
_elapsed_time += delta
set_process(false)
await_inital_scan()
await scan_project()
set_process(true)
# !! don't use any await in this phase otherwise the editor will be instable !!
func await_inital_scan() -> void:
if _state == INIT:
_console.prints_color("Wait initial scanning ...", Color.DARK_GREEN)
_plugin = EditorPlugin.new()
_fs = _plugin.get_editor_interface().get_resource_filesystem()
_plugin.get_editor_interface().set_plugin_enabled("gdUnit4", false)
_state = STARTUP
if _state == STARTUP:
if _fs.is_scanning():
_console.progressBar(_fs.get_scanning_progress() * 100 as int)
# we wait 10s in addition to be on the save site the scanning is done
if _elapsed_time > 10.0:
_console.progressBar(100)
_console.new_line()
_console.prints_color("initial scanning ... done", Color.DARK_GREEN)
_state = SCAN
func scan_project() -> void:
if _state != SCAN:
return
_console.prints_color("Scan project: ", Color.SANDY_BROWN)
await get_tree().process_frame
_fs.scan_sources()
await get_tree().create_timer(5).timeout
_console.prints_color("Scan: ", Color.SANDY_BROWN)
_console.progressBar(0)
await get_tree().process_frame
_fs.scan()
while _fs.is_scanning():
await get_tree().process_frame
_console.progressBar(_fs.get_scanning_progress() * 100 as int)
await get_tree().create_timer(10).timeout
_console.progressBar(100)
_console.new_line()
_plugin.free()
_console.prints_color("""
Scan project done.
========================================================================""".dedent(),
Color.CORNFLOWER_BLUE
)
await get_tree().process_frame
await get_tree().physics_frame
queue_free()
# force quit editor
_state = DONE
_scene.quit(0)