TinyAdventure/addons/gdUnit4/runtest.cmd

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@ECHO OFF
CLS
IF NOT DEFINED GODOT_BIN (
ECHO "GODOT_BIN is not set."
ECHO "Please set the environment variable 'setx GODOT_BIN <path to godot.exe>'"
EXIT /b -1
)
REM scan if Godot mono used and compile c# classes
for /f "tokens=5 delims=. " %%i in ('%GODOT_BIN% --version') do set GODOT_TYPE=%%i
IF "%GODOT_TYPE%" == "mono" (
ECHO "Godot mono detected"
ECHO Compiling c# classes ... Please Wait
dotnet build --debug
ECHO done %errorlevel%
)
%GODOT_BIN% -s -d res://addons/gdUnit4/bin/GdUnitCmdTool.gd %*
SET exit_code=%errorlevel%
%GODOT_BIN% --headless --quiet -s -d res://addons/gdUnit4/bin/GdUnitCopyLog.gd %*
ECHO %exit_code%
EXIT /B %exit_code%