TinyAdventure/addons/gdUnit4/plugin.gd

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@tool
extends EditorPlugin
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const GdUnitTools := preload ("res://addons/gdUnit4/src/core/GdUnitTools.gd")
const GdUnitTestDiscoverGuard := preload ("res://addons/gdUnit4/src/core/discovery/GdUnitTestDiscoverGuard.gd")
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var _gd_inspector: Control
var _gd_console: Control
var _guard: GdUnitTestDiscoverGuard
func _enter_tree() -> void:
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if check_running_in_test_env():
@warning_ignore("return_value_discarded")
CmdConsole.new().prints_warning("It was recognized that GdUnit4 is running in a test environment, therefore the GdUnit4 plugin will not be executed!")
return
if Engine.get_version_info().hex < 0x40200:
prints("GdUnit4 plugin requires a minimum of Godot 4.2.x Version!")
return
GdUnitSettings.setup()
# install the GdUnit inspector
_gd_inspector = load("res://addons/gdUnit4/src/ui/GdUnitInspector.tscn").instantiate()
add_control_to_dock(EditorPlugin.DOCK_SLOT_LEFT_UR, _gd_inspector)
# install the GdUnit Console
_gd_console = load("res://addons/gdUnit4/src/ui/GdUnitConsole.tscn").instantiate()
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@warning_ignore("return_value_discarded")
add_control_to_bottom_panel(_gd_console, "gdUnitConsole")
prints("Loading GdUnit4 Plugin success")
if GdUnitSettings.is_update_notification_enabled():
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var update_tool: Node = load("res://addons/gdUnit4/src/update/GdUnitUpdateNotify.tscn").instantiate()
Engine.get_main_loop().root.add_child.call_deferred(update_tool)
if GdUnit4CSharpApiLoader.is_mono_supported():
prints("GdUnit4Net version '%s' loaded." % GdUnit4CSharpApiLoader.version())
# connect to be notified for script changes to be able to discover new tests
_guard = GdUnitTestDiscoverGuard.new()
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@warning_ignore("return_value_discarded")
resource_saved.connect(_on_resource_saved)
func _exit_tree() -> void:
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if check_running_in_test_env():
return
if is_instance_valid(_gd_inspector):
remove_control_from_docks(_gd_inspector)
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_gd_inspector.free()
if is_instance_valid(_gd_console):
remove_control_from_bottom_panel(_gd_console)
_gd_console.free()
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GdUnitTools.dispose_all(true)
prints("Unload GdUnit4 Plugin success")
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func check_running_in_test_env() -> bool:
var args := OS.get_cmdline_args()
args.append_array(OS.get_cmdline_user_args())
return DisplayServer.get_name() == "headless" or args.has("--selftest") or args.has("--add") or args.has("-a") or args.has("--quit-after") or args.has("--import")
func _on_resource_saved(resource: Resource) -> void:
if resource is Script:
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await _guard.discover(resource as Script)