TinyAdventure/addons/gdUnit4/src/update/GdUnitUpdate.gd

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@tool
extends ConfirmationDialog
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
const GdUnitUpdateClient := preload("res://addons/gdUnit4/src/update/GdUnitUpdateClient.gd")
@onready var _progress_content :RichTextLabel = %message
@onready var _progress_bar :TextureProgressBar = %progress
var _debug_mode := false
var _update_client :GdUnitUpdateClient
var _download_url :String
func _ready() -> void:
message_h4("Press 'Update' to start!", Color.GREEN)
init_progress(5)
func _process(_delta :float) -> void:
if _progress_content != null and _progress_content.is_visible_in_tree():
_progress_content.queue_redraw()
func init_progress(max_value : int) -> void:
_progress_bar.max_value = max_value
_progress_bar.value = 1
func setup(update_client :GdUnitUpdateClient, download_url :String) -> void:
_update_client = update_client
_download_url = download_url
func update_progress(message :String) -> void:
message_h4(message, Color.GREEN)
_progress_bar.value += 1
if _debug_mode:
await get_tree().create_timer(3).timeout
await get_tree().create_timer(.2).timeout
func _colored(message :String, color :Color) -> String:
return "[color=#%s]%s[/color]" % [color.to_html(), message]
func message_h4(message :String, color :Color) -> void:
_progress_content.clear()
_progress_content.append_text("[font_size=16]%s[/font_size]" % _colored(message, color))
func run_update() -> void:
get_cancel_button().disabled = true
get_ok_button().disabled = true
await update_progress("Download Release ... [img=24x24]%s[/img]" % GdUnitUiTools.get_spinner())
await download_release()
await update_progress("Extract update ... [img=24x24]%s[/img]" % GdUnitUiTools.get_spinner())
var zip_file := temp_dir() + "/update.zip"
var tmp_path := create_temp_dir("update")
var result :Variant = extract_zip(zip_file, tmp_path)
if result == null:
await update_progress("Update failed!")
await get_tree().create_timer(3).timeout
queue_free()
return
await update_progress("Uninstall GdUnit4 ... [img=24x24]%s[/img]" % GdUnitUiTools.get_spinner())
disable_gdUnit()
if not _debug_mode:
delete_directory("res://addons/gdUnit4/")
# give editor time to react on deleted files
await get_tree().create_timer(1).timeout
await update_progress("Install new GdUnit4 version ...")
if _debug_mode:
copy_directory(tmp_path, "res://debug")
else:
copy_directory(tmp_path, "res://")
await update_progress("New GdUnit version successfully installed, Restarting Godot ...")
await get_tree().create_timer(3).timeout
enable_gdUnit()
hide()
delete_directory("res://addons/.gdunit_update")
restart_godot()
func restart_godot() -> void:
prints("Force restart Godot")
EditorInterface.restart_editor(true)
func enable_gdUnit() -> void:
var enabled_plugins := PackedStringArray()
if ProjectSettings.has_setting("editor_plugins/enabled"):
enabled_plugins = ProjectSettings.get_setting("editor_plugins/enabled")
if not enabled_plugins.has("res://addons/gdUnit4/plugin.cfg"):
enabled_plugins.append("res://addons/gdUnit4/plugin.cfg")
ProjectSettings.set_setting("editor_plugins/enabled", enabled_plugins)
ProjectSettings.save()
func disable_gdUnit() -> void:
EditorInterface.set_plugin_enabled("gdUnit4", false)
const GDUNIT_TEMP := "user://tmp"
func temp_dir() -> String:
if not DirAccess.dir_exists_absolute(GDUNIT_TEMP):
DirAccess.make_dir_recursive_absolute(GDUNIT_TEMP)
return GDUNIT_TEMP
func create_temp_dir(folder_name :String) -> String:
var new_folder := temp_dir() + "/" + folder_name
delete_directory(new_folder)
if not DirAccess.dir_exists_absolute(new_folder):
DirAccess.make_dir_recursive_absolute(new_folder)
return new_folder
func delete_directory(path :String, only_content := false) -> void:
var dir := DirAccess.open(path)
if dir != null:
dir.list_dir_begin()
var file_name := "."
while file_name != "":
file_name = dir.get_next()
if file_name.is_empty() or file_name == "." or file_name == "..":
continue
var next := path + "/" +file_name
if dir.current_is_dir():
delete_directory(next)
else:
# delete file
var err := dir.remove(next)
if err:
push_error("Delete %s failed: %s" % [next, error_string(err)])
if not only_content:
var err := dir.remove(path)
if err:
push_error("Delete %s failed: %s" % [path, error_string(err)])
func copy_directory(from_dir :String, to_dir :String) -> bool:
if not DirAccess.dir_exists_absolute(from_dir):
push_error("Source directory not found '%s'" % from_dir)
return false
# check if destination exists
if not DirAccess.dir_exists_absolute(to_dir):
# create it
var err := DirAccess.make_dir_recursive_absolute(to_dir)
if err != OK:
push_error("Can't create directory '%s'. Error: %s" % [to_dir, error_string(err)])
return false
var source_dir := DirAccess.open(from_dir)
var dest_dir := DirAccess.open(to_dir)
if source_dir != null:
source_dir.list_dir_begin()
var next := "."
while next != "":
next = source_dir.get_next()
if next == "" or next == "." or next == "..":
continue
var source := source_dir.get_current_dir() + "/" + next
var dest := dest_dir.get_current_dir() + "/" + next
if source_dir.current_is_dir():
copy_directory(source + "/", dest)
continue
var err := source_dir.copy(source, dest)
if err != OK:
push_error("Error checked copy file '%s' to '%s'" % [source, dest])
return false
return true
else:
push_error("Directory not found: " + from_dir)
return false
func extract_zip(zip_package :String, dest_path :String) -> Variant:
var zip: ZIPReader = ZIPReader.new()
var err := zip.open(zip_package)
if err != OK:
push_error("Extracting `%s` failed! Please collect the error log and report this. Error Code: %s" % [zip_package, err])
return null
var zip_entries: PackedStringArray = zip.get_files()
# Get base path and step over archive folder
var archive_path := zip_entries[0]
zip_entries.remove_at(0)
for zip_entry in zip_entries:
var new_file_path: String = dest_path + "/" + zip_entry.replace(archive_path, "")
if zip_entry.ends_with("/"):
DirAccess.make_dir_recursive_absolute(new_file_path)
continue
var file: FileAccess = FileAccess.open(new_file_path, FileAccess.WRITE)
file.store_buffer(zip.read_file(zip_entry))
zip.close()
return dest_path
func download_release() -> void:
var zip_file := GdUnitFileAccess.temp_dir() + "/update.zip"
var response :GdUnitUpdateClient.HttpResponse
if _debug_mode:
response = GdUnitUpdateClient.HttpResponse.new(200, PackedByteArray())
zip_file = "res://update.zip"
else:
response = await _update_client.request_zip_package(_download_url, zip_file)
_update_client.queue_free()
if response.code() != 200:
push_warning("Update information cannot be retrieved from GitHub! \n Error code: %d : %s" % [response.code(), response.response()])
message_h4("Update failed! Try it later again.", Color.RED)
await get_tree().create_timer(3).timeout
return
func _on_confirmed() -> void:
await run_update()