TinyAdventure/objects/non_player_character.tscn

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[gd_scene load_steps=9 format=3 uid="uid://03eh1nglfg6t"]
[ext_resource type="PackedScene" uid="uid://xykil2ydlxoc" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Rogue_Hooded.glb" id="1_25fog"]
[ext_resource type="Script" path="res://objects/non_player_character.gd" id="1_c2apr"]
[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="2_sp2o4"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_uynrb"]
height = 0.8
radius = 0.2
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7ujep"]
animation = &"rogue_animation_library/Idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_821y4"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_tq8nf"]
states/rogue_animation_library_Idle/node = SubResource("AnimationNodeAnimation_7ujep")
states/rogue_animation_library_Idle/position = Vector2(404, 92)
transitions = ["Start", "rogue_animation_library_Idle", SubResource("AnimationNodeStateMachineTransition_821y4")]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_3da0u"]
height = 0.706301
radius = 1.0
[node name="NonPlayerCharacter" type="CharacterBody3D"]
script = ExtResource("1_c2apr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.4, 0)
shape = SubResource("CylinderShape3D_uynrb")
[node name="DefaultGeometry" parent="." instance=ExtResource("1_25fog")]
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unique_name_in_owner = true
transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
root_node = NodePath("../DefaultGeometry")
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libraries = {
"rogue_animation_library": ExtResource("2_sp2o4")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
root_node = NodePath("%DefaultGeometry")
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tree_root = SubResource("AnimationNodeStateMachine_tq8nf")
anim_player = NodePath("../AnimationPlayer")
[node name="PlayerDetection" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 0
collision_mask = 2
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetection"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.322685, 0)
shape = SubResource("CylinderShape3D_3da0u")
[connection signal="body_entered" from="PlayerDetection" to="." method="_on_player_detection_body_entered"]
[connection signal="body_exited" from="PlayerDetection" to="." method="_on_player_detection_body_exited"]