TinyAdventure/ui/debug/debug_ui.gd

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2025-01-14 22:10:45 +01:00
extends VBoxContainer
@onready var debug_tab_container: TabContainer = %DebugTabContainer
@onready var toggle_debug_button: Button = %ToggleDebugButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if debug_tab_container.visible:
toggle_debug_button.set_pressed_no_signal(true)