TinyAdventure/assets/characters/mage.tscn

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2024-11-01 18:07:23 +01:00
[gd_scene load_steps=6 format=3 uid="uid://bnstbaflxlhuj"]
[ext_resource type="PackedScene" uid="uid://dykjhgsqsihbj" path="res://assets/3rdparty/KayKit_Adventurers_1.0_EXTRA/Characters/gltf/Mage.glb" id="1_ojy63"]
[ext_resource type="AnimationLibrary" uid="uid://dbaynxuqbkor6" path="res://assets/characters/rogue_animation_library.tres" id="2_xc1in"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_l7k36"]
animation = &"rogue_animation_library/Idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_84wiy"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_dwyg8"]
states/rogue_animation_library_Idle/node = SubResource("AnimationNodeAnimation_l7k36")
states/rogue_animation_library_Idle/position = Vector2(470, 100)
transitions = ["Start", "rogue_animation_library_Idle", SubResource("AnimationNodeStateMachineTransition_84wiy")]
[node name="Mage" type="Node3D"]
[node name="Mage" parent="." instance=ExtResource("1_ojy63")]
[node name="Skeleton3D" parent="Mage/Rig" index="0"]
bones/0/rotation = Quaternion(0, 1.19209e-07, 0, 1)
bones/1/position = Vector3(0, 0.392064, 0)
bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
bones/2/rotation = Quaternion(-6.93889e-18, 7.10543e-15, 4.93038e-32, 1)
bones/3/rotation = Quaternion(8.27181e-25, 3.72529e-09, 0, 1)
bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08)
bones/4/rotation = Quaternion(-0.559906, -0.0608804, -0.643974, 0.517779)
bones/4/scale = Vector3(0.999999, 0.999999, 1)
bones/5/rotation = Quaternion(3.65498e-08, -4.88301e-08, -0.494719, 0.869053)
bones/6/rotation = Quaternion(-9.73784e-11, -2.98437e-10, 0.0266581, 0.999645)
bones/6/scale = Vector3(1, 1, 1)
bones/7/rotation = Quaternion(-0.321065, -0.325319, 0.145726, 0.87741)
bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001)
bones/8/rotation = Quaternion(1.60975e-09, 1.60975e-09, -0.707107, 0.707107)
bones/8/scale = Vector3(1, 1, 1)
bones/9/rotation = Quaternion(-8.95373e-08, 0.707107, 0.707107, -9.81383e-08)
bones/10/rotation = Quaternion(-8.95373e-08, 0.707107, 0.707107, -9.81383e-08)
bones/11/position = Vector3(-0.212007, 0.134132, 8.40246e-08)
bones/11/rotation = Quaternion(-0.618244, 0.0807285, 0.618012, 0.478873)
bones/11/scale = Vector3(0.999999, 0.999999, 1)
bones/12/rotation = Quaternion(2.09853e-08, 5.12855e-08, 0.517939, 0.855417)
bones/13/rotation = Quaternion(-9.73784e-11, 2.98437e-10, -0.0266581, 0.999645)
bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.319291, 0.300524, -0.22735, 0.869512)
bones/15/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001)
bones/15/rotation = Quaternion(-1.02444e-09, -4.24391e-09, 0.707107, 0.707107)
bones/15/scale = Vector3(1, 1, 1)
bones/18/rotation = Quaternion(-5.8061e-11, -0.0313416, -1.88013e-09, 0.999509)
bones/19/rotation = Quaternion(-0.130526, -7.04464e-15, -9.27445e-16, 0.991445)
bones/21/position = Vector3(0.170945, 0.113587, 1.39233e-08)
bones/21/rotation = Quaternion(0.996186, 0.0479136, 0.0566427, -0.045939)
bones/21/scale = Vector3(1, 1, 1)
bones/22/rotation = Quaternion(0.165014, 6.49414e-08, -1.11407e-07, 0.986291)
bones/23/rotation = Quaternion(-0.533729, -0.260895, -1.72985e-05, 0.804405)
bones/24/rotation = Quaternion(-3.04797e-08, 0.920355, -0.391084, 6.94849e-08)
bones/24/scale = Vector3(1, 1, 1)
bones/25/position = Vector3(-0.170945, 0.113587, 1.39233e-08)
bones/25/rotation = Quaternion(0.997322, -0.0294574, 0.0315293, 0.0590483)
bones/25/scale = Vector3(1, 1, 1)
bones/26/rotation = Quaternion(0.274008, -6.38135e-08, 1.92761e-07, 0.961727)
bones/27/rotation = Quaternion(-0.559039, 0.114513, -0.00862764, 0.82115)
bones/28/rotation = Quaternion(3.04797e-08, 0.920355, -0.391084, -6.94849e-08)
bones/28/scale = Vector3(1, 1, 1)
bones/29/position = Vector3(0.170945, 0.29231, 0.575812)
bones/29/rotation = Quaternion(0.707107, -2.29302e-07, -4.60551e-08, 0.707107)
bones/30/position = Vector3(0.213918, 0.0259903, 0.173866)
bones/30/rotation = Quaternion(-0.705092, 0.0533355, 0.0533355, 0.705092)
bones/31/position = Vector3(1.94581e-08, 0.362833, -2.42861e-15)
bones/31/rotation = Quaternion(9.65792e-09, 1.77955e-09, 0.985719, -0.168398)
bones/32/position = Vector3(-1.11482e-08, 0.213436, -2.50942e-15)
bones/32/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.9526e-08)
bones/33/position = Vector3(8.58988e-09, 0.16565, -5.09137e-09)
bones/34/rotation = Quaternion(1, -3.10863e-15, 1.94707e-07, -6.91739e-22)
bones/36/position = Vector3(-0.170945, 0.29231, 0.575812)
bones/36/rotation = Quaternion(0.707107, -3.82385e-08, 1.45009e-07, 0.707107)
bones/37/position = Vector3(-0.170945, 0.0259903, 0.245789)
bones/37/rotation = Quaternion(-0.707107, -7.05285e-08, -7.05285e-08, 0.707107)
bones/38/position = Vector3(1.94581e-08, 0.362833, 2.42861e-15)
bones/38/rotation = Quaternion(-5.83589e-09, 6.43837e-10, 0.994809, 0.101756)
bones/39/position = Vector3(3.75294e-09, 0.213436, 0)
bones/39/rotation = Quaternion(-1.04035e-07, 0.391084, 0.920355, -2.95261e-08)
bones/40/position = Vector3(-6.31128e-09, 0.16565, 1.36608e-09)
bones/40/rotation = Quaternion(-0.391084, -6.885e-08, -6.56287e-08, 0.920355)
bones/41/rotation = Quaternion(1, 4.44086e-16, 1.94707e-07, 6.91739e-22)
bones/43/position = Vector3(0.453507, 1.10676, -0.588859)
bones/43/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
bones/44/position = Vector3(0.520841, 0.788312, -0.0576373)
bones/44/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08)
bones/45/position = Vector3(-0.453507, 1.10676, -0.58886)
bones/45/rotation = Quaternion(-0.707107, -7.27951e-08, -7.27951e-08, 0.707107)
bones/46/position = Vector3(-0.510844, 0.788312, 0.0597369)
bones/46/rotation = Quaternion(0.758253, 1.82539e-07, -0.651961, 1.11759e-08)
[node name="Spellbook" parent="Mage/Rig/Skeleton3D" index="0"]
transform = Transform3D(3.03989e-07, 0.964832, 0.262864, -0.999999, 9.10786e-07, -3.5482e-07, -7.37311e-07, -0.262865, 0.964832, 0.577621, 0.636705, 0.237873)
[node name="Spellbook_open" parent="Mage/Rig/Skeleton3D" index="1"]
transform = Transform3D(3.03989e-07, 0.964832, 0.262864, -0.999999, 9.10786e-07, -3.5482e-07, -7.37311e-07, -0.262865, 0.964832, 0.545985, 0.636705, 0.121754)
[node name="1H_Wand" parent="Mage/Rig/Skeleton3D" index="2"]
transform = Transform3D(1.09228e-07, -0.149894, 0.988701, 0.999999, -9.80669e-07, -5.96046e-07, 1.3651e-06, 0.988701, 0.149894, -0.49106, 0.641029, 0.106596)
[node name="2H_Staff" parent="Mage/Rig/Skeleton3D" index="3"]
transform = Transform3D(1.09228e-07, -0.149894, 0.988701, 0.999999, -9.80669e-07, -5.96046e-07, 1.3651e-06, 0.988701, 0.149894, -0.49106, 0.641029, 0.106596)
[node name="Mage_Hat" parent="Mage/Rig/Skeleton3D" index="4"]
transform = Transform3D(0.99972, -0.0061203, 0.0228413, 1.39341e-09, 0.965926, 0.258819, -0.023647, -0.258747, 0.965656, -7.48424e-09, 1.7705, -1.02479e-07)
[node name="Mage_Cape" parent="Mage/Rig/Skeleton3D" index="5"]
transform = Transform3D(0.996275, -5.14962e-09, 0.0862354, 5.13044e-09, 1, 4.44078e-10, -0.0862354, 1.46374e-15, 0.996275, -1.2997e-08, 1.20227, -1.01951e-07)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Mage")
libraries = {
"rogue_animation_library": ExtResource("2_xc1in")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
root_node = NodePath("../Mage")
tree_root = SubResource("AnimationNodeStateMachine_dwyg8")
anim_player = NodePath("../AnimationPlayer")
[editable path="Mage"]