TinyAdventure/ai/trees/empty.tres

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[gd_resource type="BehaviorTree" load_steps=3 format=3 uid="uid://dck7kl4210076"]
[sub_resource type="BlackboardPlan" id="BlackboardPlan_3nhjk"]
var/debug_npc_path/name = &"debug_npc_path"
var/debug_npc_path/type = 4
var/debug_npc_path/value = ""
var/debug_npc_path/hint = 0
var/debug_npc_path/hint_string = ""
[sub_resource type="BTAlwaysSucceed" id="BTAlwaysSucceed_c7j70"]
[resource]
blackboard_plan = SubResource("BlackboardPlan_3nhjk")
root_task = SubResource("BTAlwaysSucceed_c7j70")