47 lines
1.0 KiB
GDScript
47 lines
1.0 KiB
GDScript
extends Node
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const WIDTH=1024
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const HEIGHT=1024
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const GRID_SIZE=float(64.0)
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const GRID_COLOR="#000000"
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const SHOVEL_DURATION=1
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var DebugLabel = null
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var HexGrid = null
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var hex_size = 128
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# Called when the node enters the scene tree for the first time.
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func _ready():
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HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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# add_child(HexGrid)
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HexTileDrawer.hex_scale = Vector2(hex_size, hex_size)
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func ClearDebugLabel():
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if DebugLabel == null:
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return
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DebugLabel.text = ""
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func DebugLabelAdd(text):
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if DebugLabel == null:
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return
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DebugLabel.text = DebugLabel.text + text + "\n"
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func ScreenToWorld(pos: Vector2, camera: Camera2D):
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pos = pos - OS.get_window_safe_area().size * 0.5
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return camera.offset + pos * camera.zoom
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func ScreenToHex(pos: Vector2, camera: Camera2D):
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return Globals.HexGrid.get_hex_at(ScreenToWorld(pos, camera)).axial_coords
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func WorldToScreen(pos: Vector2, camera: Camera2D):
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return pos * camera.zoom + camera.offset
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