31 lines
714 B
GDScript
31 lines
714 B
GDScript
extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var player = $PlayerChar
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onready var coin = $Coin
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print (player)
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print (coin)
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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# var input_tile = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(mouse_pos, WorldCamera))
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# Move main character
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if event.pressed and event.button_index == BUTTON_LEFT:
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player.target = event.position
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_PlayerChar_coin_collected():
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print ("Coin Collected!")
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