extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var player = $PlayerChar onready var coin = $Coin # Called when the node enters the scene tree for the first time. func _ready(): print (player) print (coin) func _unhandled_input(event): if event is InputEventMouseButton: # var input_tile = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(mouse_pos, WorldCamera)) # Move main character if event.pressed and event.button_index == BUTTON_LEFT: player.target = event.position # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_PlayerChar_coin_collected(): print ("Coin Collected!")