Added drawing of islands

master
Martin Felis 2021-06-19 23:14:01 +02:00
parent 00ff356b9f
commit 5fe013f128
22 changed files with 143 additions and 32 deletions

1
fonts/Roboto/NOTICE.txt Normal file
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@ -0,0 +1 @@
You may use the materials in this file without restriction to develop your apps and to use in your apps.

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@ -10,7 +10,6 @@ config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]

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@ -1,10 +1,23 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://scenes/World.gd" type="Script" id=1]
[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
[ext_resource path="res://assets/pirate.svg" type="Texture" id=3]
[ext_resource path="res://scenes/FPSValue.gd" type="Script" id=4]
[ext_resource path="res://scenes/pirate.gd" type="Script" id=5]
[ext_resource path="res://fonts/Roboto/Roboto-Regular.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://scenes/Island.gd" type="Script" id=7]
[ext_resource path="res://scenes/GridHighlight.gd" type="Script" id=8]
[sub_resource type="DynamicFont" id=1]
size = 27
font_data = ExtResource( 6 )
[sub_resource type="Theme" id=2]
default_font = SubResource( 1 )
[sub_resource type="ButtonGroup" id=3]
resource_name = "TileTypeGroup"
[node name="GameRoot" type="Node"]
@ -14,34 +27,38 @@ script = ExtResource( 1 )
[node name="Camera" type="Camera2D" parent="World"]
current = true
[node name="HexGridDrawer" type="Node" parent="World"]
[node name="GridDrawer" type="Node2D" parent="World"]
script = ExtResource( 2 )
[node name="GridHighlight" type="Node2D" parent="World"]
script = ExtResource( 8 )
[node name="UI" type="CanvasLayer" parent="World"]
[node name="TopContainer" type="HBoxContainer" parent="World/UI"]
margin_right = 40.0
margin_bottom = 40.0
anchor_right = 1.0
margin_bottom = 20.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="World/UI/TopContainer"]
margin_right = 55.0
[node name="EditIslandButton" type="CheckButton" parent="World/UI/TopContainer"]
margin_right = 147.0
margin_bottom = 40.0
text = "Reload"
pressed = true
text = "Edit Island"
[node name="Offset" type="Label" parent="World/UI/TopContainer"]
margin_left = 59.0
margin_left = 151.0
margin_top = 13.0
margin_right = 106.0
margin_right = 198.0
margin_bottom = 27.0
text = "Offset: "
[node name="OffsetValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 110.0
margin_left = 202.0
margin_top = 13.0
margin_right = 130.0
margin_right = 222.0
margin_bottom = 27.0
text = "0,0"
__meta__ = {
@ -49,16 +66,16 @@ __meta__ = {
}
[node name="Zoom" type="Label" parent="World/UI/TopContainer"]
margin_left = 134.0
margin_left = 226.0
margin_top = 13.0
margin_right = 183.0
margin_right = 275.0
margin_bottom = 27.0
text = " Zoom: "
[node name="ZoomValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 187.0
margin_left = 279.0
margin_top = 13.0
margin_right = 207.0
margin_right = 299.0
margin_bottom = 27.0
text = "0.0"
__meta__ = {
@ -66,36 +83,78 @@ __meta__ = {
}
[node name="HexCoord" type="Label" parent="World/UI/TopContainer"]
margin_left = 211.0
margin_left = 303.0
margin_top = 13.0
margin_right = 285.0
margin_right = 377.0
margin_bottom = 27.0
text = " HexCoord: "
[node name="HexCoordValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 289.0
margin_left = 381.0
margin_top = 13.0
margin_right = 317.0
margin_right = 409.0
margin_bottom = 27.0
text = "(0,0)"
[node name="VSeparator" type="VSeparator" parent="World/UI/TopContainer"]
margin_left = 321.0
margin_right = 325.0
margin_left = 413.0
margin_right = 417.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FPSValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 329.0
margin_left = 421.0
margin_top = 13.0
margin_right = 337.0
margin_right = 429.0
margin_bottom = 27.0
text = "0"
align = 2
script = ExtResource( 4 )
[node name="TileTypes" type="VBoxContainer" parent="World/UI"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -82.0
theme = SubResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="NoneButton" type="Button" parent="World/UI/TileTypes"]
margin_right = 82.0
margin_bottom = 39.0
rect_pivot_offset = Vector2( -1239.87, 282.07 )
toggle_mode = true
group = SubResource( 3 )
text = "None"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SandButton" type="Button" parent="World/UI/TileTypes"]
margin_top = 43.0
margin_right = 82.0
margin_bottom = 82.0
rect_pivot_offset = Vector2( -1239.87, 282.07 )
toggle_mode = true
group = SubResource( 3 )
text = "Sand"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GrassButton" type="Button" parent="World/UI/TileTypes"]
margin_top = 86.0
margin_right = 82.0
margin_bottom = 125.0
rect_pivot_offset = Vector2( -1239.87, 282.07 )
toggle_mode = true
group = SubResource( 3 )
text = "Grass"
[node name="PlayerChar" type="KinematicBody2D" parent="World"]
script = ExtResource( 5 )
@ -104,3 +163,6 @@ scale = Vector2( 0.45498, 0.45498 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
[node name="Island" type="Node" parent="World"]
script = ExtResource( 7 )

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@ -36,3 +36,10 @@ func set_hex_scale(scale):
TileType.Sand: SandColors,
TileType.Grass: GrassColors
}
func get_tile_color (type_name: String):
match type_name:
"None": return HexColors[TileType.None]
"Sand": return HexColors[TileType.Sand]
"Grass": return HexColors[TileType.Grass]
_ : return null

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@ -1,6 +1,9 @@
extends Node2D
onready var HexGridDrawer = get_node("HexGridDrawer")
onready var EditIslandButton = get_node("UI/TopContainer/EditIslandButton")
onready var TileTypes = get_node("UI/TileTypes")
onready var NoneButton = get_node("UI/TileTypes/NoneButton")
onready var GridDrawer = get_node("GridDrawer")
onready var WorldCamera = get_node("Camera")
onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
@ -17,6 +20,7 @@ var hex_hover = Vector2.ZERO
var is_dragging = false
var drag_start = null
var target = Vector2()
var tile_data = {}
# Called when the node enters the scene tree for the first time.
func _ready():
@ -24,9 +28,13 @@ func _ready():
# Set player starting position
PlayerChar.position = HexGrid.get_hex_center(Vector2(0,0))
HexGridDrawer.hex_scale = Vector2(hex_size, hex_size)
GridDrawer.hex_scale = Vector2(hex_size, hex_size)
func _draw():
draw_grid()
draw_tiles()
func draw_grid():
var view_grid_corners = calc_grid_view_rect()
var tl_tile_coords = HexGrid.get_hex_center(view_grid_corners[0])
@ -44,12 +52,16 @@ func _draw():
var dy = (c % 2) * sqrt(3) * 0.25 * hex_size #(c % 2) * sqrt(3) * hex_size * 0.75
for r in range (nr):
draw_set_transform(tl_tile_coords + Vector2(dx, r * hex_size * sqrt(3) * 0.5 + dy), 0, Vector2.ONE)
draw_polygon (HexGridDrawer.HexPoints, HexGridDrawer.HexColors[HexGridDrawer.TileType.None])
draw_polyline(HexGridDrawer.HexPoints, "#888", 1 * WorldCamera.zoom.x)
draw_polyline(GridDrawer.HexPoints, "#888", 1 * WorldCamera.zoom.x)
var coords = HexGrid.get_hex_center (hex_hover)
draw_set_transform(coords, 0, Vector2.ONE)
draw_polyline(HexGridDrawer.HexPoints, "#f00", 2 * WorldCamera.zoom.x)
draw_polyline(GridDrawer.HexPoints, "#f00", 2 * WorldCamera.zoom.x)
func draw_tiles():
for coord in tile_data.keys():
draw_set_transform (coord, 0, Vector2.ONE)
draw_polygon(GridDrawer.HexPoints, GridDrawer.get_tile_color(tile_data[coord]))
func screen_to_world(pos: Vector2):
pos = pos - OS.get_window_safe_area().size * 0.5
@ -71,12 +83,40 @@ func calc_grid_view_rect():
var bottom_right = screen_to_hex (view_br)
return [top_left, top_right, bottom_left, bottom_right]
func _unhandled_input(event):
func handle_game_event(event):
if event is InputEventMouseButton:
# Move main character
if event.pressed and event.button_index == BUTTON_LEFT:
PlayerChar.target = HexGrid.get_hex_center(screen_to_hex(event.position))
return true
func handle_editor_event(event):
if event is InputEventMouseButton:
# Move main character
if event.pressed and event.button_index == BUTTON_LEFT:
var pressed_button = NoneButton.group.get_pressed_button()
var tile_type = "None"
if pressed_button:
tile_type = pressed_button.text
var hex_coord = HexGrid.get_hex_center(screen_to_hex(event.position))
if tile_type != "None":
tile_data[hex_coord] = tile_type
elif hex_coord in tile_data.keys():
tile_data.erase(hex_coord)
return true
func _unhandled_input(event):
if event is InputEventMouseButton:
if EditIslandButton.pressed:
if handle_editor_event (event):
return
elif handle_game_event(event):
return
# Move camera
if event.pressed and event.button_index == 2:
is_dragging = true
@ -85,7 +125,7 @@ func _unhandled_input(event):
is_dragging = false
# Zoom Camera
if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed:
if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed and WorldCamera.zoom.y < 3.5:
WorldCamera.zoom = WorldCamera.zoom * 1.0 / 0.8
elif event.button_index == BUTTON_WHEEL_UP and event.pressed:
WorldCamera.zoom = WorldCamera.zoom * 0.8
@ -96,7 +136,9 @@ func _unhandled_input(event):
else:
hex_hover = screen_to_hex(event.position)
HexCoordValueLabel.text = str(hex_hover)
update()
OffsetValueLabel.text = str(WorldCamera.offset)
ZoomValueLabel.text = str(WorldCamera.zoom)