assets
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
editor
|
editor: can switch tile type
|
2021-06-13 20:40:05 +02:00 |
scenes
|
Optimized grid tile rendering
|
2021-06-17 23:09:45 +02:00 |
textures
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
thirdparty/gdhexgrid
|
Experimenting with hex grids
|
2021-06-13 15:03:10 +02:00 |
.gitignore
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
BackgroundWater.gd
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
BackgroundWater.tscn
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
DebugLayer.gd
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
DigSite.gd
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
DigSite.tscn
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
GameCamera.gd
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
GameScene.gd
|
Experimenting with hex grids
|
2021-06-13 15:03:10 +02:00 |
GameScene.tscn
|
Experimenting with hex grids
|
2021-06-13 15:03:10 +02:00 |
Globals.gd
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
Island.tscn
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
IslandGenerator.gd
|
Experimenting with hex grids
|
2021-06-13 15:03:10 +02:00 |
IslandGenerator.tscn
|
editor: can switch tile type
|
2021-06-13 20:40:05 +02:00 |
Level.gd
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
NavTarget.gd
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
Player.gd
|
Added animated water
|
2021-06-12 23:42:38 +02:00 |
default_env.tres
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
icon.png
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
icon.png.import
|
Initial commit
|
2021-06-12 17:48:58 +02:00 |
project.godot
|
Included mouse movement of player char
|
2021-06-17 23:03:45 +02:00 |