Improved editor UI, added saving loading of world
parent
5fe013f128
commit
c96605dadd
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@ -10,6 +10,7 @@ config_version=4
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_global_script_classes=[ ]
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_global_script_classes=[ ]
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_global_script_class_icons={
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_global_script_class_icons={
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}
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}
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[application]
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[application]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
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[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
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@ -6,8 +6,6 @@
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[ext_resource path="res://scenes/FPSValue.gd" type="Script" id=4]
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[ext_resource path="res://scenes/FPSValue.gd" type="Script" id=4]
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[ext_resource path="res://scenes/pirate.gd" type="Script" id=5]
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[ext_resource path="res://scenes/pirate.gd" type="Script" id=5]
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[ext_resource path="res://fonts/Roboto/Roboto-Regular.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://fonts/Roboto/Roboto-Regular.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://scenes/Island.gd" type="Script" id=7]
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[ext_resource path="res://scenes/GridHighlight.gd" type="Script" id=8]
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 27
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size = 27
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@ -31,7 +29,6 @@ current = true
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="GridHighlight" type="Node2D" parent="World"]
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[node name="GridHighlight" type="Node2D" parent="World"]
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script = ExtResource( 8 )
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[node name="UI" type="CanvasLayer" parent="World"]
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[node name="UI" type="CanvasLayer" parent="World"]
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@ -113,19 +110,49 @@ text = "0"
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align = 2
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align = 2
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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[node name="TileTypes" type="VBoxContainer" parent="World/UI"]
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[node name="Editor" type="VBoxContainer" parent="World/UI"]
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anchor_left = 1.0
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margin_left = 12.0
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anchor_right = 1.0
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margin_top = 53.0
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anchor_bottom = 1.0
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margin_right = 82.0
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margin_left = -82.0
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margin_bottom = 600.0
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theme = SubResource( 2 )
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theme = SubResource( 2 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="NoneButton" type="Button" parent="World/UI/TileTypes"]
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[node name="World" type="Label" parent="World/UI/Editor"]
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margin_right = 82.0
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margin_right = 82.0
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margin_bottom = 39.0
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margin_bottom = 33.0
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text = "World"
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[node name="ClearWorldButton" type="Button" parent="World/UI/Editor"]
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margin_top = 37.0
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margin_right = 82.0
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margin_bottom = 76.0
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text = "Clear"
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[node name="LoadWorldButton" type="Button" parent="World/UI/Editor"]
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margin_top = 80.0
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margin_right = 82.0
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margin_bottom = 119.0
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text = "Load"
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[node name="SaveWorldButton" type="Button" parent="World/UI/Editor"]
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margin_top = 123.0
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margin_right = 82.0
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margin_bottom = 162.0
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text = "Save"
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[node name="Label" type="Label" parent="World/UI/Editor"]
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margin_top = 166.0
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margin_right = 82.0
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margin_bottom = 199.0
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text = "Tiles"
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[node name="NoneButton" type="Button" parent="World/UI/Editor"]
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margin_top = 203.0
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margin_right = 82.0
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margin_bottom = 242.0
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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toggle_mode = true
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toggle_mode = true
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group = SubResource( 3 )
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group = SubResource( 3 )
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@ -134,10 +161,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="SandButton" type="Button" parent="World/UI/TileTypes"]
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[node name="SandButton" type="Button" parent="World/UI/Editor"]
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margin_top = 43.0
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margin_top = 246.0
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margin_right = 82.0
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margin_right = 82.0
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margin_bottom = 82.0
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margin_bottom = 285.0
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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toggle_mode = true
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toggle_mode = true
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group = SubResource( 3 )
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group = SubResource( 3 )
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@ -146,10 +173,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="GrassButton" type="Button" parent="World/UI/TileTypes"]
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[node name="GrassButton" type="Button" parent="World/UI/Editor"]
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margin_top = 86.0
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margin_top = 289.0
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margin_right = 82.0
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margin_right = 82.0
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margin_bottom = 125.0
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margin_bottom = 328.0
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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rect_pivot_offset = Vector2( -1239.87, 282.07 )
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toggle_mode = true
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toggle_mode = true
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group = SubResource( 3 )
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group = SubResource( 3 )
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@ -165,4 +192,6 @@ texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
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[node name="Island" type="Node" parent="World"]
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[node name="Island" type="Node" parent="World"]
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script = ExtResource( 7 )
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[connection signal="pressed" from="World/UI/Editor/ClearWorldButton" to="World" method="_on_ClearWorldButton_pressed"]
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[connection signal="pressed" from="World/UI/Editor/LoadWorldButton" to="World" method="_on_LoadWorldButton_pressed"]
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[connection signal="pressed" from="World/UI/Editor/SaveWorldButton" to="World" method="_on_SaveWorldButton_pressed"]
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@ -2,7 +2,7 @@ extends Node2D
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onready var EditIslandButton = get_node("UI/TopContainer/EditIslandButton")
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onready var EditIslandButton = get_node("UI/TopContainer/EditIslandButton")
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onready var TileTypes = get_node("UI/TileTypes")
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onready var TileTypes = get_node("UI/TileTypes")
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onready var NoneButton = get_node("UI/TileTypes/NoneButton")
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onready var NoneButton = get_node("UI/Editor/NoneButton")
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onready var GridDrawer = get_node("GridDrawer")
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onready var GridDrawer = get_node("GridDrawer")
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onready var WorldCamera = get_node("Camera")
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onready var WorldCamera = get_node("Camera")
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onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
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onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
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@ -24,6 +24,7 @@ var tile_data = {}
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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_on_LoadWorldButton_pressed()
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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# Set player starting position
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# Set player starting position
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@ -31,8 +32,9 @@ func _ready():
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GridDrawer.hex_scale = Vector2(hex_size, hex_size)
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GridDrawer.hex_scale = Vector2(hex_size, hex_size)
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func _draw():
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func _draw():
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draw_grid()
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draw_tiles()
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draw_tiles()
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draw_grid()
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func draw_grid():
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func draw_grid():
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var view_grid_corners = calc_grid_view_rect()
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var view_grid_corners = calc_grid_view_rect()
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@ -42,8 +44,6 @@ func draw_grid():
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var bl_tile_coords = HexGrid.get_hex_center(view_grid_corners[2])
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var bl_tile_coords = HexGrid.get_hex_center(view_grid_corners[2])
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var br_tile_coords = HexGrid.get_hex_center(view_grid_corners[3])
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var br_tile_coords = HexGrid.get_hex_center(view_grid_corners[3])
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print (tl_tile_coords, bl_tile_coords)
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var nc = ceil ((tr_tile_coords[0] - tl_tile_coords[0]) * 1.5 / hex_size)
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var nc = ceil ((tr_tile_coords[0] - tl_tile_coords[0]) * 1.5 / hex_size)
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var nr = ceil ((bl_tile_coords[1] - tr_tile_coords[1]) / hex_size) + 2
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var nr = ceil ((bl_tile_coords[1] - tr_tile_coords[1]) / hex_size) + 2
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@ -90,24 +90,27 @@ func handle_game_event(event):
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PlayerChar.target = HexGrid.get_hex_center(screen_to_hex(event.position))
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PlayerChar.target = HexGrid.get_hex_center(screen_to_hex(event.position))
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return true
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return true
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return false
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func handle_editor_event(event):
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func handle_editor_event(event):
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if event is InputEventMouseButton:
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if (Input.get_mouse_button_mask() & BUTTON_LEFT) == BUTTON_LEFT:
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# Move main character
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# if event.pressed and event.button_index == BUTTON_LEFT:
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if event.pressed and event.button_index == BUTTON_LEFT:
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var pressed_button = NoneButton.group.get_pressed_button()
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var pressed_button = NoneButton.group.get_pressed_button()
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var tile_type = "None"
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var tile_type = "None"
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if pressed_button:
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if pressed_button:
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tile_type = pressed_button.text
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tile_type = pressed_button.text
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var hex_coord = HexGrid.get_hex_center(screen_to_hex(event.position))
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var hex_coord = HexGrid.get_hex_center(screen_to_hex(event.position))
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if tile_type != "None":
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if tile_type != "None":
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tile_data[hex_coord] = tile_type
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tile_data[hex_coord] = tile_type
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update()
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elif hex_coord in tile_data.keys():
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elif hex_coord in tile_data.keys():
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tile_data.erase(hex_coord)
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tile_data.erase(hex_coord)
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update()
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return true
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return true
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return false
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func _unhandled_input(event):
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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@ -131,14 +134,55 @@ func _unhandled_input(event):
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WorldCamera.zoom = WorldCamera.zoom * 0.8
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WorldCamera.zoom = WorldCamera.zoom * 0.8
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if 'position' in event:
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if 'position' in event:
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if is_dragging:
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WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
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else:
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hex_hover = screen_to_hex(event.position)
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hex_hover = screen_to_hex(event.position)
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HexCoordValueLabel.text = str(hex_hover)
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HexCoordValueLabel.text = str(hex_hover)
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update()
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if is_dragging:
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WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
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elif EditIslandButton.pressed:
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if handle_editor_event (event):
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return
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update()
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OffsetValueLabel.text = str(WorldCamera.offset)
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OffsetValueLabel.text = str(WorldCamera.offset)
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ZoomValueLabel.text = str(WorldCamera.zoom)
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ZoomValueLabel.text = str(WorldCamera.zoom)
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func _on_SaveWorldButton_pressed():
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var world_save_data = File.new()
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world_save_data.open("user://pirate_game_world.save", File.WRITE)
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world_save_data.store_line (to_json(tile_data))
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world_save_data.close()
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func _on_ClearWorldButton_pressed():
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tile_data = {}
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update()
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func _on_LoadWorldButton_pressed():
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var world_save_data = File.new()
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world_save_data.open("user://pirate_game_world.save", File.READ)
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var data = parse_json(world_save_data.get_line())
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world_save_data.close()
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var data_keys = data.keys()
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tile_data = {}
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var coord_regex = RegEx.new()
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coord_regex.compile("\\((?<tile_x>-?\\d+(.?\\d+)?), (?<tile_y>-?\\d+(.?\\d+)?)\\)")
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var reg_test_result = coord_regex.search("(0, 0)")
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assert(reg_test_result)
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reg_test_result = coord_regex.search("(123.124, 552.0)")
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assert(reg_test_result)
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for k in data_keys:
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var coords = Vector2.ZERO
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var regresult = coord_regex.search(k)
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if regresult:
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print(regresult.get_string("tile_x"), " - ", regresult.get_string("tile_y"))
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coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
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tile_data[coords] = data[k]
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update()
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