Added animated water
parent
f0657fbfa6
commit
c6304281a9
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@ -1,2 +1,3 @@
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.import/*
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.*.swp
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*.*~
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@ -0,0 +1,24 @@
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extends Sprite
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var world_offset = Vector2.ZERO
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(_delta):
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region_rect.size = OS.get_window_safe_area().size
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var time = OS.get_system_time_msecs()
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var texture_size = texture.get_size()
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var texture_offset = Vector2(
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world_offset.x / texture_size.x,
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world_offset.y / texture_size.y
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)
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print ("offset: ", texture_offset)
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material.set_shader_param("uv_offset", texture_offset)
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update()
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,15 @@
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extends Node2D
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var HasTreasure = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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get_node("treasuredigsite").visible = HasTreasure
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get_node("digsite").visible = not HasTreasure
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update()
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14
DigSite.tscn
14
DigSite.tscn
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@ -1,16 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/digsite.svg" type="Texture" id=1]
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[ext_resource path="res://assets/treasure.svg" type="Texture" id=2]
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[ext_resource path="res://assets/treasuredigsite.svg" type="Texture" id=2]
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[ext_resource path="res://DigSite.gd" type="Script" id=3]
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[node name="DigSite" type="Node2D"]
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[node name="treasure" type="Sprite" parent="."]
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position = Vector2( -2.6727, -19.5998 )
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z_index = 3
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script = ExtResource( 3 )
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[node name="treasuredigsite" type="Sprite" parent="."]
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visible = false
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position = Vector2( -1.7818, -19.5998 )
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texture = ExtResource( 2 )
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[node name="digsite" type="Sprite" parent="."]
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visible = false
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z_index = 3
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texture = ExtResource( 1 )
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31
GameScene.gd
31
GameScene.gd
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@ -4,14 +4,13 @@ var Player
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var Level
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var GameCamera
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var DebugLayer
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var BackgroundWater
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var NavTarget
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var DebugLabel
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var DigSite
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var DiggedSites = {}
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var ChestLocations = {}
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -20,9 +19,11 @@ func _ready():
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GameCamera = get_node("GameCamera")
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DebugLayer = get_node("DebugLayer")
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NavTarget = get_node("DebugLayer/NavTarget")
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BackgroundWater = get_node("GameCamera/BackgroundWater")
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DebugLabel = GameCamera.get_node("Widgets/HBoxContainer/DebugLabel")
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DigSite = preload("res://DigSite.tscn")
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Globals.DebugLabel = DebugLabel
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ChestLocations[Vector2(3,3)] = true
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Player.connect("DigSiteReached", self, "handle_dig_site_reached")
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Player.connect("DigStop", self, "handle_dig_stop")
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@ -31,21 +32,33 @@ func _ready():
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func handle_dig_site_reached(dig_grid_coords):
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if not DiggedSites.has(dig_grid_coords):
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print ("Starting digging at ", dig_grid_coords)
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var new_digsite = DigSite.instance()
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new_digsite.transform.origin = dig_grid_coords
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print ("digsite world:", new_digsite.transform.origin)
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Level.add_child(new_digsite)
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DiggedSites[dig_grid_coords] = true
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Player.CurrentDigGridCoords = dig_grid_coords
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Player.start_dig()
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func handle_dig_stop():
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print ("Stopping digging")
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var dig_grid_coords = Player.CurrentDigGridCoords
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if dig_grid_coords == null:
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print ("Error: handling stop dig but have no dig coords!")
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return
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var has_treasure = ChestLocations.has(dig_grid_coords)
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DiggedSites[dig_grid_coords] = true
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var new_digsite = DigSite.instance()
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new_digsite.HasTreasure = has_treasure
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new_digsite.transform.origin = Globals.GridCenterToWorldCoord(dig_grid_coords)
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Level.add_child(new_digsite)
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Player.CurrentDigGridCoords = null
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func _process(delta):
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Globals.ClearDebugLabel()
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GameCamera.transform.origin = Player.transform.origin
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var screen_size = OS.get_window_safe_area().size
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GameCamera.transform.origin = Player.transform.origin - screen_size * 0
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BackgroundWater.world_offset = GameCamera.transform.origin
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func _input(event):
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@ -2,7 +2,7 @@
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[ext_resource path="res://assets/island.svg" type="Texture" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://assets/water.svg" type="Texture" id=3]
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[ext_resource path="res://BackgroundWater.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=4]
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[ext_resource path="res://GameScene.gd" type="Script" id=5]
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[ext_resource path="res://assets/pirate_with_shovel.svg" type="Texture" id=6]
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@ -23,19 +23,28 @@ z_index = 5
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script = ExtResource( 9 )
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[node name="Level" type="Node2D" parent="."]
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z_index = -10
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z_index = -1
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[node name="Water" type="Sprite" parent="Level"]
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scale = Vector2( 1098, 303 )
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texture = ExtResource( 3 )
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[node name="island" type="Sprite" parent="Level"]
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z_index = 1
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texture = ExtResource( 1 )
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[node name="DigSite" parent="Level" instance=ExtResource( 10 )]
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visible = false
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z_index = 3
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[node name="Player" type="Node2D" parent="."]
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script = ExtResource( 2 )
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[node name="PirateSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 4 )
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[node name="PirateWithShovelSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 6 )
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[node name="ShovelTargetOffset" type="Node2D" parent="Player"]
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position = Vector2( 88, 74 )
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[node name="GameCamera" type="Camera2D" parent="."]
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current = true
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@ -67,15 +76,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Player" type="Node2D" parent="."]
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z_index = -5
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script = ExtResource( 2 )
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[node name="Node2D" type="Node2D" parent="GameCamera/Widgets"]
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z_index = -10
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[node name="PirateSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 4 )
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[node name="PirateWithShovelSprite" type="Sprite" parent="Player"]
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texture = ExtResource( 6 )
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[node name="ShovelTargetOffset" type="Node2D" parent="Player"]
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position = Vector2( 88, 74 )
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[node name="BackgroundWater" parent="GameCamera" instance=ExtResource( 3 )]
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@ -19,6 +19,7 @@ var shovel_offset = Vector2.ZERO
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var NavTarget = Vector2.ZERO
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var State = PlayerState.IDLE
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var ShovelTimer = 0
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var CurrentDigGridCoords = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -76,7 +77,7 @@ func _process(delta):
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self.transform.origin = movement_target
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if self.State == PlayerState.WALKING:
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emit_signal ("DigSiteReached", Globals.WorldToGridCenter(NavTarget))
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emit_signal ("DigSiteReached", Globals.WorldToGridCoord(NavTarget))
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ShovelSprite.visible = State == PlayerState.SHOVEL
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@ -9,9 +9,9 @@
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width="239.65138mm"
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Loading…
Reference in New Issue