73 lines
2.1 KiB
GDScript
73 lines
2.1 KiB
GDScript
extends Node2D
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var Player
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var Level
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var GameCamera
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var DebugLayer
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var BackgroundWater
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var NavTarget
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var DebugLabel
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var DigSite
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var DiggedSites = {}
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var ChestLocations = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Player = get_node("Player")
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Level = get_node("Level")
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GameCamera = get_node("GameCamera")
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DebugLayer = get_node("DebugLayer")
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NavTarget = get_node("DebugLayer/NavTarget")
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BackgroundWater = get_node("GameCamera/BackgroundWater")
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DebugLabel = GameCamera.get_node("Widgets/HBoxContainer/DebugLabel")
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DigSite = preload("res://DigSite.tscn")
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Globals.DebugLabel = DebugLabel
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ChestLocations[Vector2(3,3)] = true
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Player.connect("DigSiteReached", self, "handle_dig_site_reached")
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Player.connect("DigStop", self, "handle_dig_stop")
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func handle_dig_site_reached(dig_grid_coords):
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if not DiggedSites.has(dig_grid_coords):
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print ("Starting digging at ", dig_grid_coords)
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Player.CurrentDigGridCoords = dig_grid_coords
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Player.start_dig()
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func handle_dig_stop():
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print ("Stopping digging")
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var dig_grid_coords = Player.CurrentDigGridCoords
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if dig_grid_coords == null:
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print ("Error: handling stop dig but have no dig coords!")
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return
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var has_treasure = ChestLocations.has(dig_grid_coords)
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DiggedSites[dig_grid_coords] = true
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var new_digsite = DigSite.instance()
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new_digsite.HasTreasure = has_treasure
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new_digsite.transform.origin = Globals.GridCenterToWorldCoord(dig_grid_coords)
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Level.add_child(new_digsite)
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Player.CurrentDigGridCoords = null
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func _process(delta):
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Globals.ClearDebugLabel()
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var screen_size = OS.get_window_safe_area().size
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GameCamera.transform.origin = Player.transform.origin - screen_size * 0
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BackgroundWater.world_offset = GameCamera.transform.origin
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and event.pressed:
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var event_world_pos = GameCamera.screenToWorld(event.position)
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NavTarget.transform.origin = event_world_pos
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Player.NavTarget = Globals.WorldToGridCenter(event_world_pos)
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DebugLabel.text = str(event_world_pos)
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if event.button_index == BUTTON_WHEEL_UP and event.pressed:
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print("Wheel up")
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