Added navigation on ocean
parent
2652bbbfa8
commit
611e93aa47
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@ -115,18 +115,38 @@ margin_right = 573.0
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margin_bottom = 27.0
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text = "(0,0)"
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[node name="VSeparator" type="VSeparator" parent="World/UI/TopContainer"]
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[node name="TileType" type="Label" parent="World/UI/TopContainer"]
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margin_left = 577.0
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margin_right = 581.0
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margin_top = 13.0
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margin_right = 600.0
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margin_bottom = 27.0
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text = "Tile"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TileTypeValue" type="Label" parent="World/UI/TopContainer"]
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margin_left = 604.0
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margin_top = 13.0
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margin_right = 638.0
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margin_bottom = 27.0
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text = "None"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VSeparator" type="VSeparator" parent="World/UI/TopContainer"]
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margin_left = 642.0
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margin_right = 646.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FPSValue" type="Label" parent="World/UI/TopContainer"]
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margin_left = 585.0
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margin_left = 650.0
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margin_top = 13.0
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margin_right = 593.0
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margin_right = 658.0
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margin_bottom = 27.0
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text = "0"
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align = 2
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@ -233,6 +253,7 @@ rect_pivot_offset = Vector2( -1239.87, 282.07 )
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toggle_mode = true
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group = SubResource( 3 )
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text = "Grass"
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[connection signal="toggled" from="World/UI/TopContainer/EditIslandButton" to="Editor" method="_on_EditIslandButton_toggled"]
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[connection signal="pressed" from="World/UI/TopContainer/Button" to="World" method="_on_generate_button_pressed"]
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[connection signal="value_changed" from="Editor/UI/Editor/IslandIndex" to="Editor" method="_on_IslandIndex_value_changed"]
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@ -108,6 +108,13 @@ func check_overlap(other):
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return rect_world.intersects(rect_world_other)
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func get_tile_by_world_coord(world_coord: Vector2):
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var center_world = Globals.WorldToHexCenter(world_coord - offset_world)
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if center_world in tiles.keys():
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return tiles[center_world]
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return null
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func calc_rect_world():
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var rect_world = Rect2(rect_local)
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rect_world.position = transform.origin + rect_world.position + offset_world
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@ -11,6 +11,7 @@ onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
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onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
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onready var HexCoordValueLabel = get_node("UI/TopContainer/HexCoordValue")
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onready var WorldCoordValueLabel = get_node("UI/TopContainer/WorldCoordValue")
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onready var TileTypeValueLabel = get_node("UI/TopContainer/TileTypeValue")
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onready var PlayerChar = get_node("PlayerChar")
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onready var PlayerBoat = get_node("PlayerBoat")
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onready var FPSValueLabel = get_node("UI/TopContainer/FPSValue")
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@ -25,6 +26,7 @@ var drag_start = null
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var target = Vector2()
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var tile_data = {}
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var current_island = null
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var player_navigation_path = []
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func _ready():
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@ -46,10 +48,19 @@ func clear_islands():
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func _process(_delta):
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WorldCamera.offset = PlayerChar.position
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PlayerBoat.transform.origin = PlayerChar.transform.origin
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if len(player_navigation_path) > 1:
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var player_coord = Globals.WorldToHexCenter(PlayerChar.transform.origin)
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print (player_coord, " nav_path_0 ", player_navigation_path[0])
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if (player_coord - player_navigation_path[0]).length_squared() < 0.1:
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player_navigation_path.remove(0)
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if len(player_navigation_path) > 0:
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PlayerChar.target = player_navigation_path[0]
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pass
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func check_island_overlap(new_island):
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func check_island_location_valid(new_island):
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var islands = Islands.get_children()
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for island in islands:
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@ -59,6 +70,15 @@ func check_island_overlap(new_island):
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return false
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func get_tile_type(world_coord: Vector2):
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for island in Islands.get_children():
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var tile = island.get_tile_by_world_coord(world_coord)
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if tile != null:
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return tile
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return null
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func add_island_at(file_name, offset_world: Vector2):
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var island = Island.new()
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island.load_island(file_name)
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@ -68,6 +88,12 @@ func add_island_at(file_name, offset_world: Vector2):
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func populate_ocean_grid():
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Globals.OceanGrid.remove_obstacles(Globals.OceanGrid.get_obstacles())
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Globals.OceanGrid.set_bounds(Vector2.ONE * -500, Vector2.ONE * 500)
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for island in Islands.get_children():
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for tile in island.tiles.keys():
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var grid_coords = Globals.WorldToHex(tile + island.offset_world)
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Globals.OceanGrid.add_obstacles(grid_coords)
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func generate():
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@ -88,19 +114,19 @@ func generate():
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var rand_coord = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius))
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island.offset_world = Globals.WorldToHexCenter(rand_coord)
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var overlapping = check_island_overlap(island)
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var location_valid = check_island_location_valid(island)
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var overlap_retry_num = 0
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var overlap_retry_max = 10
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while overlapping and overlap_retry_num < overlap_retry_max:
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while location_valid and overlap_retry_num < overlap_retry_max:
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if overlap_retry_num % 4 == 0:
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radius = radius + 500
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overlap_retry_num = overlap_retry_num + 1
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rand_coord = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius))
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island.offset_world = Globals.WorldToHexCenter(rand_coord)
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overlapping = check_island_overlap(island)
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location_valid = check_island_location_valid(island)
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if overlapping:
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if location_valid:
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print ("Could not place island!")
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else:
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print ("Placed after " + str(overlap_retry_num) + " retries.")
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@ -109,13 +135,26 @@ func generate():
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populate_ocean_grid()
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func update_player_navigation_target(target_world: Vector2):
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var start_coord = Globals.WorldToHex(PlayerChar.transform.origin)
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var goal_coord = Globals.WorldToHex(target_world)
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var path = Globals.OceanGrid.find_path(start_coord, goal_coord)
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player_navigation_path = []
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for p in path:
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player_navigation_path.append(Globals.HexToWorld(p.axial_coords))
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if len(player_navigation_path) > 1:
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PlayerChar.target = player_navigation_path[1]
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update()
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func handle_game_event(event):
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if event is InputEventMouseButton:
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# Move main character
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if event.pressed and event.button_index == BUTTON_LEFT:
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PlayerChar.target = Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position, WorldCamera))
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return true
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update_player_navigation_target (Globals.HexGrid.get_hex_center(Globals.ScreenToHex(event.position, WorldCamera)))
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return false
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@ -142,11 +181,14 @@ func _unhandled_input(event):
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hex_hover = Globals.ScreenToHex(event.position, WorldCamera)
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GridHighlight.pos = hex_hover
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HexCoordValueLabel.text = str(hex_hover)
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# Islands.get_children()[1].offset_world = Globals.HexToWorld(hex_hover)
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# Islands.get_children()[1].update()
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var world_coord = Globals.ScreenToWorld(event.position, WorldCamera)
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var tile_type = get_tile_type(world_coord)
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if tile_type != null:
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TileTypeValueLabel.text = tile_type
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else:
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TileTypeValueLabel.text = "None"
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WorldCoordValueLabel.text = str(Globals.ScreenToWorld(event.position, WorldCamera))
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WorldCoordValueLabel.text = str(world_coord)
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if is_dragging:
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WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
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@ -193,3 +235,14 @@ func load_world(path: String):
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func _on_generate_button_pressed():
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generate()
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func _draw():
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var nav_path_len = len(player_navigation_path)
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if nav_path_len > 0:
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var last_point = player_navigation_path[0]
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draw_circle(last_point, 5, "#f200f2")
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for i in range (1, nav_path_len):
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var cur_point = player_navigation_path[i]
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draw_line (last_point, cur_point, "#f200f2")
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draw_circle(cur_point, 5, "#f200f2")
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last_point = cur_point
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