Added FPS label
parent
9baddac840
commit
083877e216
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@ -0,0 +1,15 @@
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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text = str(Performance.get_monitor(Performance.TIME_FPS))
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@ -4,6 +4,7 @@
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[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=3]
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[ext_resource path="res://scenes/pirate.gd" type="Script" id=4]
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[ext_resource path="res://scenes/FPSValue.gd" type="Script" id=4]
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[node name="GameRoot" type="Node"]
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@ -13,7 +14,7 @@ script = ExtResource( 1 )
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[node name="Camera" type="Camera2D" parent="World"]
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current = true
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[node name="HexTile" type="Node" parent="World"]
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[node name="HexGridDrawer" type="Node" parent="World"]
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script = ExtResource( 2 )
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[node name="UI" type="CanvasLayer" parent="World"]
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@ -86,3 +87,19 @@ scale = Vector2( 0.45498, 0.45498 )
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texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
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[node name="VSeparator" type="VSeparator" parent="World/UI/TopContainer"]
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margin_left = 321.0
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margin_right = 325.0
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margin_bottom = 40.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FPSValue" type="Label" parent="World/UI/TopContainer"]
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margin_left = 329.0
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margin_top = 13.0
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margin_right = 337.0
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margin_bottom = 27.0
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text = "0"
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align = 2
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script = ExtResource( 4 )
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