PirateTreasureHunt/Globals.gd

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2.3 KiB
GDScript
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extends Node
const WIDTH=1024
const HEIGHT=1024
const GRID_SIZE=float(64.0)
const GRID_COLOR="#000000"
const SHOVEL_DURATION=1
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onready var HexGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
onready var HexCell = preload("res://addons/gdhexgrid/HexCell.gd").new()
onready var OceanNavGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
onready var IslandNavGrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var DebugLabel = null
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var hex_size = 128
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var debug_nav = false
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var draw_grid = false
var draw_island_bbox = false
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var zoom_sailing = 1.0
var zoom_birdy = 4
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var game_num_islands = 1
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# Called when the node enters the scene tree for the first time.
func _ready():
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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OceanNavGrid.hex_scale = Vector2(hex_size, hex_size)
IslandNavGrid.hex_scale = Vector2(hex_size, hex_size)
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HexTileDrawer.hex_scale = Vector2(hex_size, hex_size)
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func ClearDebugLabel():
if DebugLabel == null:
return
DebugLabel.text = ""
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func DebugLabelAdd(text):
if DebugLabel == null:
return
DebugLabel.text = DebugLabel.text + text + "\n"
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func ScreenToWorld(pos: Vector2, camera: Camera2D):
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# pos = pos - OS.get_window_safe_area().size * 0.5
# pos = pos - get_viewport().size * 0.5
var project_size = Vector2(
ProjectSettings.get_setting("display/window/size/width"),
ProjectSettings.get_setting("display/window/size/height")
)
var window_size = OS.get_window_safe_area().size
var zoom_scale = window_size.x / window_size.x
pos = pos
return pos
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func ScreenToHex(pos: Vector2, camera: Camera2D):
return Globals.HexGrid.get_hex_at(ScreenToWorld(pos, camera)).axial_coords
func HexToWorld(coord: Vector2):
return Globals.HexGrid.get_hex_center(coord)
func WorldToHex(pos: Vector2):
return Globals.HexGrid.get_hex_at(pos).axial_coords
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func WorldToHexCenter(pos: Vector2):
return Globals.HexGrid.get_hex_center(Globals.HexGrid.get_hex_at(pos).axial_coords)
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func WorldToScreen(pos: Vector2, camera: Camera2D):
return pos * camera.zoom + camera.offset
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func WorldLineToHexTiles (start: Vector2, target: Vector2):
var start_cell = HexCell.new_hex(WorldToHex(start))
var target_coord = WorldToHex(target)
var path_cells = start_cell.line_to(target_coord)
var path = []
for cell in path_cells:
path.append(HexToWorld(cell.axial_coords))
return path