Trying to generate a world with multiple islands

master
Martin Felis 2021-07-07 22:22:07 +02:00
parent 76a09901d5
commit db97e9d66d
8 changed files with 157 additions and 30 deletions

View File

@ -26,6 +26,7 @@ func ClearDebugLabel():
DebugLabel.text = ""
func DebugLabelAdd(text):
if DebugLabel == null:
return
@ -42,5 +43,13 @@ func ScreenToHex(pos: Vector2, camera: Camera2D):
return Globals.HexGrid.get_hex_at(ScreenToWorld(pos, camera)).axial_coords
func HexToWorld(coord: Vector2):
return Globals.HexGrid.get_hex_center(coord)
func WorldToHex(pos: Vector2):
return Globals.HexGrid.get_hex_at(pos).axial_coords
func WorldToScreen(pos: Vector2, camera: Camera2D):
return pos * camera.zoom + camera.offset

View File

@ -83,7 +83,7 @@ func _on_EditIslandButton_toggled(button_pressed):
print (button_pressed)
func _on_IslandIndex_value_changed(value):
func _on_IslandIndex_value_changed(_value):
var island = world.current_island
if last_index >= 0:
island.save_island(get_island_filename_for_index(last_index))

View File

@ -30,11 +30,11 @@ current = true
[node name="Grid" type="Node2D" parent="World"]
script = ExtResource( 2 )
[node name="Islands" type="Node2D" parent="World"]
[node name="GridHighlight" type="Node2D" parent="World"]
script = ExtResource( 8 )
[node name="Islands" type="Node2D" parent="World"]
[node name="UI" type="CanvasLayer" parent="World"]
[node name="TopContainer" type="HBoxContainer" parent="World/UI"]
@ -47,20 +47,25 @@ __meta__ = {
[node name="EditIslandButton" type="CheckButton" parent="World/UI/TopContainer"]
margin_right = 117.0
margin_bottom = 40.0
pressed = true
text = "Editor"
[node name="Offset" type="Label" parent="World/UI/TopContainer"]
[node name="Button" type="Button" parent="World/UI/TopContainer"]
margin_left = 121.0
margin_right = 192.0
margin_bottom = 40.0
text = "Generate"
[node name="Offset" type="Label" parent="World/UI/TopContainer"]
margin_left = 196.0
margin_top = 13.0
margin_right = 168.0
margin_right = 243.0
margin_bottom = 27.0
text = "Offset: "
[node name="OffsetValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 172.0
margin_left = 247.0
margin_top = 13.0
margin_right = 192.0
margin_right = 267.0
margin_bottom = 27.0
text = "0,0"
__meta__ = {
@ -68,16 +73,16 @@ __meta__ = {
}
[node name="Zoom" type="Label" parent="World/UI/TopContainer"]
margin_left = 196.0
margin_left = 271.0
margin_top = 13.0
margin_right = 245.0
margin_right = 320.0
margin_bottom = 27.0
text = " Zoom: "
[node name="ZoomValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 249.0
margin_left = 324.0
margin_top = 13.0
margin_right = 269.0
margin_right = 344.0
margin_bottom = 27.0
text = "0.0"
__meta__ = {
@ -85,31 +90,45 @@ __meta__ = {
}
[node name="HexCoord" type="Label" parent="World/UI/TopContainer"]
margin_left = 273.0
margin_left = 348.0
margin_top = 13.0
margin_right = 347.0
margin_right = 422.0
margin_bottom = 27.0
text = " HexCoord: "
[node name="HexCoordValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 351.0
margin_left = 426.0
margin_top = 13.0
margin_right = 379.0
margin_right = 454.0
margin_bottom = 27.0
text = "(0,0)"
[node name="WorldCoord" type="Label" parent="World/UI/TopContainer"]
margin_left = 458.0
margin_top = 13.0
margin_right = 541.0
margin_bottom = 27.0
text = "WorldCoord: "
[node name="WorldCoordValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 545.0
margin_top = 13.0
margin_right = 573.0
margin_bottom = 27.0
text = "(0,0)"
[node name="VSeparator" type="VSeparator" parent="World/UI/TopContainer"]
margin_left = 383.0
margin_right = 387.0
margin_left = 577.0
margin_right = 581.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="FPSValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 391.0
margin_left = 585.0
margin_top = 13.0
margin_right = 399.0
margin_right = 593.0
margin_bottom = 27.0
text = "0"
align = 2
@ -130,6 +149,7 @@ script = ExtResource( 7 )
[node name="UI" type="CanvasLayer" parent="Editor"]
[node name="Editor" type="VBoxContainer" parent="Editor/UI"]
visible = false
margin_left = 12.0
margin_top = 53.0
margin_right = 94.0
@ -207,6 +227,7 @@ toggle_mode = true
group = SubResource( 3 )
text = "Grass"
[connection signal="toggled" from="World/UI/TopContainer/EditIslandButton" to="Editor" method="_on_EditIslandButton_toggled"]
[connection signal="pressed" from="World/UI/TopContainer/Button" to="World" method="_on_generate_button_pressed"]
[connection signal="value_changed" from="Editor/UI/Editor/IslandIndex" to="Editor" method="_on_IslandIndex_value_changed"]
[connection signal="pressed" from="Editor/UI/Editor/ClearWorldButton" to="Editor" method="_on_ClearWorldButton_pressed"]
[connection signal="pressed" from="Editor/UI/Editor/LoadWorldButton" to="Editor" method="_on_LoadWorldButton_pressed"]

View File

@ -35,19 +35,18 @@ func calc_grid_view_rect():
func _process(_delta):
var view_grid_corners = calc_grid_view_rect()
view_grid_corners = calc_grid_view_rect()
if view_grid_corners != last_grid_corners:
update()
func _draw():
var view_grid_corners = calc_grid_view_rect()
view_grid_corners = calc_grid_view_rect()
last_grid_corners = view_grid_corners
var tl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[0])
var tr_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[1])
var bl_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[2])
var br_tile_coords = Globals.HexGrid.get_hex_center(view_grid_corners[3])
var nc = ceil ((tr_tile_coords[0] - tl_tile_coords[0]) * 1.5 / Globals.hex_size)
var nr = ceil ((bl_tile_coords[1] - tr_tile_coords[1]) / Globals.hex_size) + 2

View File

@ -33,6 +33,7 @@ func set_hex_scale(scale):
NoneColors.append("#885555")
SandColors.append("#ffa106")
GrassColors.append("#4b9635")
HexColors = {
TileType.None: NoneColors,

View File

@ -1,6 +1,12 @@
extends Node2D
var tiles = {}
var offset = Vector2.ZERO
var center_coord = Vector2.ZERO
var center_world_coord = Vector2.ZERO
var tile_local_coords = []
var rect_world = Rect2()
var radius_world = 0.0
# Called when the node enters the scene tree for the first time.
func _ready():
@ -17,11 +23,39 @@ func set_tile(coord: Vector2, value: String):
update()
func set_offset(value: Vector2):
offset = value
func clear_island():
tiles = {}
update()
func calc_bbox():
var coord_min = Vector2.ONE * 10000
var coord_max = Vector2.ONE * -10000
var coords = tiles.keys()
for coord in coords:
var local_coords = (coord)
tile_local_coords.append(local_coords)
if local_coords.x < coord_min.x:
coord_min.x = local_coords.x
if local_coords.y < coord_min.y:
coord_min.y = local_coords.y
if local_coords.x > coord_max.x:
coord_max.x = local_coords.x
if local_coords.y > coord_max.y:
coord_max.y = local_coords.y
var hex_half_size = Vector2.ONE * Globals.hex_size * 0.5
rect_world = Rect2(coord_min - hex_half_size, coord_max - coord_min + hex_half_size * 2)
center_world_coord = Globals.HexToWorld(Globals.WorldToHex(coord_min + 0.5 * (coord_max - coord_min)))
radius_world = max(rect_world.size.x, rect_world.size.y) * 0.5
func save_island(path: String):
var island_save_data = File.new()
island_save_data.open(path, File.WRITE)
@ -60,10 +94,34 @@ func load_island(path: String):
coords = Vector2(float(regresult.get_string("tile_x")), float(regresult.get_string("tile_y")))
tiles[coords] = data[k]
name = path
calc_bbox()
update()
func check_overlap(other):
var tile_offset = Globals.HexToWorld(offset)
var other_offset = Globals.HexToWorld(other.offset)
var rel_offset = other_offset - tile_offset
var dist = rel_offset.length() - radius_world - other.radius_world
return dist < 0
func _draw():
var tile_offset = Globals.HexToWorld(offset)
print (name, tile_offset)
for coord in tiles.keys():
draw_set_transform (coord, 0, Vector2.ONE)
draw_set_transform (coord + tile_offset, 0, Vector2.ONE)
draw_polygon(HexTileDrawer.HexPoints, HexTileDrawer.get_tile_color(tiles[coord]))
var transform = get_transform()
draw_set_transform(transform.origin + tile_offset, transform.get_rotation(), transform.get_scale())
draw_rect(rect_world, Color.red, false)
draw_circle(center_world_coord, radius_world, Color.brown)
draw_circle(center_world_coord, 10, Color.red)
var default_font = Control.new().get_font("font")
draw_string(default_font, Vector2(0, 0), name)

View File

@ -10,6 +10,7 @@ onready var WorldCamera = get_node("Camera")
onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
onready var HexCoordValueLabel = get_node("UI/TopContainer/HexCoordValue")
onready var WorldCoordValueLabel = get_node("UI/TopContainer/WorldCoordValue")
onready var PlayerChar = get_node("PlayerChar")
onready var FPSValueLabel = get_node("UI/TopContainer/FPSValue")
@ -30,15 +31,48 @@ func _ready():
Grid.view_camera = WorldCamera
GridHighlight.view_camera = WorldCamera
current_island = Island.new()
Islands.add_child(current_island)
current_island.load_island("user://pirate_game_island_0.island")
generate()
# Set player starting position
PlayerChar.position = Globals.HexGrid.get_hex_center(Vector2(0,0))
func generate():
var rng = RandomNumberGenerator.new()
rng.randomize()
islands.clear()
for island in Islands.get_children():
Islands.remove_child(island)
island.queue_free()
var radius = 5
var num_islands = 3
for i in range (num_islands):
var overlapping = true
var find_free_retries = 10
var island = Island.new()
var file_name = "user://pirate_game_island_" + str(i) + ".island"
island.load_island(file_name)
while overlapping and find_free_retries > 0:
overlapping = false
island.offset = Vector2(rng.randi_range(-radius, radius), rng.randi_range(-radius, radius))
for world_island in Islands.get_children():
overlapping = world_island.check_overlap(island)
find_free_retries = find_free_retries - 1
if overlapping:
print ("Could not find free spot for island!")
else:
print ("Retries left: " + str(find_free_retries) )
Islands.add_child(island)
func handle_game_event(event):
if event is InputEventMouseButton:
# Move main character
@ -70,9 +104,10 @@ func _unhandled_input(event):
if 'position' in event:
hex_hover = Globals.ScreenToHex(event.position, WorldCamera)
GridHighlight.pos = hex_hover
HexCoordValueLabel.text = str(hex_hover)
WorldCoordValueLabel.text = str(Globals.ScreenToWorld(event.position, WorldCamera))
if is_dragging:
WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
@ -114,3 +149,7 @@ func load_world(path: String):
tile_data[coords] = data[k]
update()
func _on_generate_button_pressed():
generate()

View File

@ -17,7 +17,7 @@ func get_input():
velocity.y -= 1
velocity = velocity.normalized() * speed
func _physics_process(delta):
func _physics_process(_delta):
velocity = position.direction_to(target) * speed
if position.distance_to(target) > 5:
velocity = move_and_slide(velocity)