2021-06-12 17:48:58 +02:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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2021-07-14 21:58:07 +02:00
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_global_script_classes=[ {
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"base": "Object",
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"class": "SpringDamper",
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"language": "GDScript",
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"path": "res://SpringDamper.gd"
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} ]
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2021-06-15 21:58:31 +02:00
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_global_script_class_icons={
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2021-07-14 21:58:07 +02:00
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"SpringDamper": ""
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2021-06-15 21:58:31 +02:00
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}
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2021-06-12 17:48:58 +02:00
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[application]
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2021-07-11 22:25:15 +02:00
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config/name="Pirate Treasure Hunt"
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2021-08-01 17:24:42 +02:00
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run/main_scene="res://Menu.tscn"
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2021-07-18 16:56:18 +02:00
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config/icon="res://assets/pirate.svg"
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2021-06-12 17:48:58 +02:00
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[autoload]
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2021-06-28 21:51:09 +02:00
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HexTileDrawer="*res://scenes/HexTileDrawer.gd"
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2021-07-18 16:28:30 +02:00
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Globals="*res://Globals.gd"
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2021-06-12 17:48:58 +02:00
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2022-01-03 01:12:29 +01:00
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[debug]
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settings/stdout/print_fps=true
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2022-01-02 23:46:13 +01:00
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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2021-06-12 17:48:58 +02:00
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[global]
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view=false
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2021-07-18 16:28:30 +02:00
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android=false
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export=false
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2022-01-06 22:26:53 +01:00
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environ=false
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clear=false
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clear_color=false
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2022-08-02 16:26:23 +02:00
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layer=false
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2021-06-12 17:48:58 +02:00
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[input]
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walk_left={
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"deadzone": 0.5,
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2022-01-02 23:46:13 +01:00
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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2021-06-12 17:48:58 +02:00
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]
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}
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walk_right={
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"deadzone": 0.5,
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2022-01-02 23:46:13 +01:00
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_up={
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"deadzone": 0.5,
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2022-01-02 23:46:13 +01:00
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_down={
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"deadzone": 0.5,
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2022-01-02 23:46:13 +01:00
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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2021-06-12 17:48:58 +02:00
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]
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}
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interact={
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"deadzone": 0.5,
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2022-01-02 23:46:13 +01:00
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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2021-06-12 17:48:58 +02:00
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]
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}
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2022-08-02 16:26:23 +02:00
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[layer_names]
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2d_physics/layer_1="Player"
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2d_physics/layer_2="Coin"
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2021-06-12 17:48:58 +02:00
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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2022-01-06 22:26:53 +01:00
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environment/default_clear_color=Color( 0.027451, 0.133333, 0.34902, 1 )
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2021-06-12 17:48:58 +02:00
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environment/default_environment="res://default_env.tres"
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