32 lines
556 B
C#
32 lines
556 B
C#
using Godot;
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using System;
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public class %CLASS% : %BASE%
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{
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// ui elements
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// scene nodes
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// resources
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// exports
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// [Export] public Vector2 Size = new Vector2(1, 1);
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// signals
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// delegate void OnCoordClicked(Vector2 world_pos);
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// other members
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// // Called every frame. 'delta' is the elapsed time since the previous frame.
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// public override void _Process(float delta)
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// {
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//
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// }
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}
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