254 lines
8.5 KiB
C#
254 lines
8.5 KiB
C#
using System;
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using Godot;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using GoDotLog;
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public class StreamContainer : Spatial
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{
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// scene nodes
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private MeshInstance _bounds;
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private Spatial _activeTiles;
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private Queue<HexTile3D> _unusedTiles;
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private TileWorld _tileWorld;
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// resources
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private PackedScene _hexTileScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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// exports
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[Export] public Vector2 Dimensions = new Vector2(8, 4);
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[Export] public NodePath World;
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[Signal]
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delegate void TileClicked(HexTile3D tile3d);
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[Signal]
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delegate void TileHovered(HexTile3D tile3d);
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// other members
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private Rect2 _worldRect;
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private Rect2 _currentOffsetCoordRect;
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private Rect2 _oldOffsetCoordRect;
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private HexGrid _hexGrid;
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private Dictionary<Vector2, HexTile3D> _coordToTile = new Dictionary<Vector2, HexTile3D>();
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public List<Vector2> RemovedCoords = new List<Vector2>();
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public List<Vector2> AddedCoords = new List<Vector2>();
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public Rect2 CurrentOffsetCoordRect
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{
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get { return _currentOffsetCoordRect; }
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}
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public void SetWorld(TileWorld tileWorld)
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{
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_tileWorld = tileWorld;
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_unusedTiles = new Queue<HexTile3D>();
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_bounds = GetNode<MeshInstance>("Bounds");
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_activeTiles = GetNode<Spatial>("ActiveTiles");
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_hexGrid = new HexGrid();
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Transform boundsTransform = Transform.Identity;
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boundsTransform = boundsTransform.Scaled(new Vector3(Dimensions.x, 1, Dimensions.y));
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_bounds.Transform = boundsTransform;
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_tileWorld = GetNode<TileWorld>(World);
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}
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public void UpdateRects(Vector2 centerPlane)
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{
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_oldOffsetCoordRect = _currentOffsetCoordRect;
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Vector2 bottomLeftCoord = centerPlane - new Vector2(Dimensions.x / 2, Dimensions.y / 2);
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Vector2 topRightCoord = centerPlane + new Vector2(Dimensions.x / 2, Dimensions.y / 2);
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_worldRect = new Rect2(bottomLeftCoord, Dimensions);
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// GD.Print("World rect now: " + _worldRect.ToString() + " center: " + _worldRect.GetCenter());
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// y axis needs to be inverted as HexGrid's offset coordinates use the opposite axis direction
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HexCell bottomLeftCell = _hexGrid.GetHexAt(new Vector2(bottomLeftCoord.x, topRightCoord.y));
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HexCell topRightCell = _hexGrid.GetHexAt(new Vector2(topRightCoord.x, bottomLeftCoord.y));
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_currentOffsetCoordRect = new Rect2(bottomLeftCell.OffsetCoords,
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topRightCell.OffsetCoords - bottomLeftCell.OffsetCoords + Vector2.One);
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// GD.Print("Offset rect now: " + _currentOffsetCoordRect.ToString() + " center: " +
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// _currentOffsetCoordRect.GetCenter());
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Transform boundsTransform = _bounds.Transform;
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boundsTransform.origin.x = centerPlane.x;
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boundsTransform.origin.z = centerPlane.y;
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_bounds.Transform = boundsTransform;
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// GD.Print("Bounds Transform: " + boundsTransform.ToString());
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// GD.Print("Bounds Global : " + _bounds.GlobalTransform.ToString());
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if (!_currentOffsetCoordRect.Equals(_oldOffsetCoordRect))
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{
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UpdateTileCache();
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}
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}
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public void UpdateTileCache()
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{
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RemovedCoords.Clear();
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AddedCoords.Clear();
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_unusedTiles.Clear();
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Rect2 expandedRect = _currentOffsetCoordRect.Merge(_oldOffsetCoordRect).Grow(2);
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Rect2 clippedRect = _currentOffsetCoordRect.Clip(_oldOffsetCoordRect);
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MarkUnusedTiles(expandedRect, clippedRect);
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AddNewTiles(expandedRect, clippedRect);
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foreach (HexTile3D tile3D in _unusedTiles.ToArray())
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{
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RemovedCoords.Add(tile3D.OffsetCoords);
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_activeTiles.RemoveChild(tile3D);
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tile3D.Disconnect("TileClicked", this, nameof(OnTileClicked));
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tile3D.Disconnect("TileHovered", this, nameof(OnTileHovered));
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tile3D.QueueFree();
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}
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}
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public void MarkUnusedTiles(Rect2 expandedRect, Rect2 clippedRect)
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{
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foreach (int coord_x in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.x) - 5,
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Mathf.CeilToInt(expandedRect.Size.x) + 20))
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{
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foreach (int coord_y in Enumerable.Range(Mathf.FloorToInt(expandedRect.Position.y) - 5,
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Mathf.CeilToInt(expandedRect.Size.y) + 20))
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{
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Vector2 coord = new Vector2(coord_x, coord_y);
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if (clippedRect.HasPoint(coord))
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{
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continue;
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}
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bool isInCurrent = _currentOffsetCoordRect.HasPoint(coord);
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bool isInOld = _oldOffsetCoordRect.HasPoint(coord);
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if (isInOld && !isInCurrent && _coordToTile.Keys.Contains(coord))
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{
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HexTile3D tile3D = _coordToTile[coord];
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tile3D.Type = HexTile3D.TileType.Undefined;
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_unusedTiles.Enqueue(tile3D);
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_coordToTile.Remove(coord);
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RemovedCoords.Add(coord);
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}
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}
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}
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}
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public void AddNewTiles(Rect2 expandedRect, Rect2 clippedRect)
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{
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foreach (int coord_x in Enumerable.Range(Mathf.FloorToInt(_currentOffsetCoordRect.Position.x),
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Mathf.CeilToInt(_currentOffsetCoordRect.Size.x)))
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{
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foreach (int coord_y in Enumerable.Range(Mathf.FloorToInt(_currentOffsetCoordRect.Position.y),
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Mathf.CeilToInt(_currentOffsetCoordRect.Size.y)))
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{
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Vector2 coord = new Vector2(coord_x, coord_y);
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if (clippedRect.HasPoint(coord))
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{
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continue;
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}
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if (_unusedTiles.Count == 0)
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{
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AddedCoords.Add(coord);
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HexTile3D tile3D = GetTile3dAt(coord);
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}
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else
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{
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HexTile3D tile3D = _unusedTiles.Dequeue();
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tile3D.OffsetCoords = coord;
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tile3D.Type = _tileWorld.GetTileTypeAtOffset(coord);
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Transform tileTransform = tile3D.Transform;
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tileTransform.origin.y = _tileWorld.GetHeightAtOffset(coord);
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tile3D.Transform = tileTransform;
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_coordToTile[coord] = tile3D;
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}
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}
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}
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}
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public HexTile3D GetTile3dAt(Vector2 offsetCoords)
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{
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if (!_coordToTile.Keys.Contains(offsetCoords))
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{
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HexTile3D tile3D = (HexTile3D)_hexTileScene.Instance();
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tile3D.OffsetCoords = offsetCoords;
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_activeTiles.AddChild(tile3D);
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tile3D.Connect("TileClicked", this, nameof(OnTileClicked));
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tile3D.Connect("TileHovered", this, nameof(OnTileHovered));
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Transform tileTransform = tile3D.Transform;
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tileTransform.origin.y = _tileWorld.GetHeightAtOffset(offsetCoords);
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tile3D.Transform = tileTransform;
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tile3D.Type = _tileWorld.GetTileTypeAtOffset(offsetCoords);
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_coordToTile[offsetCoords] = tile3D;
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}
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return _coordToTile[offsetCoords];
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}
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public void SetCenterTile(HexCell cell)
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{
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UpdateRects(_hexGrid.GetHexCenter(cell));
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}
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public void SetTileMaterial(ShaderMaterial material)
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{
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foreach (Spatial node in _activeTiles.GetChildren())
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{
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HexTile3D tile = (HexTile3D)node;
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if (tile == null)
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{
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continue;
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}
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tile.Mesh.SetSurfaceMaterial(0, material);
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}
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}
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public void OnTileClicked(HexTile3D tile)
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{
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GD.Print("Clicked on Tile at " + tile.OffsetCoords);
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EmitSignal("TileClicked", tile);
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}
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public void OnTileHovered(HexTile3D tile)
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{
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GD.Print("Hovered on Tile at " + tile.OffsetCoords);
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EmitSignal("TileHovered", tile);
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}
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public void OnWorldGenerated()
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{
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foreach (Spatial node in _activeTiles.GetChildren())
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{
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HexTile3D tile = (HexTile3D)node;
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if (tile == null)
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{
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continue;
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}
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Transform tileTransform = tile.GlobalTransform;
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tileTransform.origin.y = _tileWorld.GetHeightAtOffset(tile.OffsetCoords);
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tile.GlobalTransform = tileTransform;
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}
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}
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} |