GodotComponentTest/scenes/tests/FragmentShaderHexTile.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/tests/FragmentShaderHexTile.tres" type="Shader" id=1]
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 1 )
[sub_resource type="PlaneMesh" id=1]
material = SubResource( 5 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
[sub_resource type="SphereMesh" id=3]
radius = 0.1
height = 0.2
[sub_resource type="SpatialMaterial" id=4]
[node name="Spatial" type="Spatial"]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.34454, 0 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 50, 0, 0, 0, 50, 0, 0, 0, 50, -0.00971127, 3.65894, -0.00242263 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.07165, 0, 0 )
visible = false
mesh = SubResource( 1 )
[node name="MeshInstance3" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.08117 )
visible = false
mesh = SubResource( 1 )
[node name="Center" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.60949, 0 )
mesh = SubResource( 3 )
material/0 = SubResource( 4 )