GodotComponentTest/entities/rockA.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/KenneySurvivalKit/Models/rockA.glb" type="PackedScene" id=1]
[ext_resource path="res://materials/debug/RockPhysicsGeometry.tres" type="Material" id=2]
[sub_resource type="CylinderShape" id=1]
height = 0.7
radius = 0.4
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.4
bottom_radius = 0.4
height = 0.7
[node name="rockA" type="StaticBody"]
input_ray_pickable = false
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.373712, 0 )
shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
visible = false
mesh = SubResource( 2 )
material/0 = ExtResource( 2 )
[node name="rockA2" parent="." groups=["GameGeometry"] instance=ExtResource( 1 )]
transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0 )