44 lines
1.2 KiB
GDScript
44 lines
1.2 KiB
GDScript
tool
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extends Spatial
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class_name Island
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export var generate: bool = false setget do_generate
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export var level_size: int = 10
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signal island_tile_selected
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signal island_tile_hover
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func generate():
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var hexgrid = preload("res://addons/gdhexgrid/HexGrid.gd").new()
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var HexTile3D = preload("res://scenes/HexTile3D.tscn")
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var tiles = $Tiles
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for node in tiles.get_children():
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tiles.remove_child(node)
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node.queue_free()
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for i in range(-level_size / 2, level_size / 2):
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for j in range (-level_size / 2, level_size / 2):
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var pos = hexgrid.get_hex_center_from_offset(Vector2(i, j))
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var tile = HexTile3D.instance()
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var height = (sin(pos.y * 0.3) * sin(pos.y * 0.8) * 0.8 + cos ((pos.x) * 0.9) * 1.24) * 0.5 + 0.4 + rand_range(-0.3, 0.3)
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tile.transform.origin = Vector3(pos.x, height, pos.y)
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tile.connect("tile_selected", self, "on_tile_selected")
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tile.connect("tile_mouse_entered", self, "on_tile_hover")
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tiles.add_child(tile)
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print ("Generated island with " + str(tiles.get_child_count()) + " nodes")
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func do_generate(flag: bool):
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print ("Generating Level")
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generate()
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func on_tile_selected(tile):
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emit_signal("island_tile_selected", self, tile)
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func on_tile_hover(tile):
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emit_signal("island_tile_hover", self, tile)
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