324 lines
9.1 KiB
C#
324 lines
9.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using GodotComponentTest.utils;
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using Priority_Queue;
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using AxialCoordDirectionPair = System.Tuple<Godot.Vector2, Godot.Vector3>;
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public class HexGrid : Resource
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{
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private Vector2 _baseHexSize = new(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexSize = new(1, Mathf.Sqrt(3) / 2);
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private Vector2 _hexScale = new(1, 1);
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private Transform2D _hexTransform;
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private Transform2D _hexTransformInv;
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private HexCell _minCoords = new();
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private HexCell _maxCoords = new();
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private Rect2 _boundsAxialCoords;
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public Dictionary<Vector2, float> Obstacles = new();
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public Dictionary<(Vector2, Vector3), float> Barriers = new();
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public float PathCostDefault = 1;
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public int FindPathCheckedCells = 0;
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public Vector2 HexSize
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{
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get { return _hexSize; }
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}
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public Vector2 HexScale
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{
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get { return _hexScale; }
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set
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{
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_hexScale = value;
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_hexSize = _baseHexSize * _hexScale;
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_hexTransform = new Transform2D(
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new Vector2(_hexSize.x * 3 / 4, -_hexSize.y / 2),
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new Vector2(0, -_hexSize.y),
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new Vector2(0, 0)
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);
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_hexTransformInv = _hexTransform.AffineInverse();
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}
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}
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public HexGrid()
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{
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HexScale = new Vector2(1, 1);
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}
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public Vector2 GetHexCenter(HexCell cell)
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{
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return _hexTransform * cell.AxialCoords;
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}
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public Vector2 GetHexCenterFromOffset(Vector2 offsetCoord)
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{
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HexCell cell = new HexCell();
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cell.OffsetCoords = offsetCoord;
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return GetHexCenter(cell);
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}
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public HexCell GetHexAtOffset(Vector2 offsetCoord)
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{
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HexCell cell = new HexCell();
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cell.OffsetCoords = offsetCoord;
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return cell;
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}
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public HexCell GetHexAt(Vector2 planeCoord)
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{
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HexCell result = new HexCell(_hexTransformInv * planeCoord);
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return result;
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}
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public void SetBoundsOffset(Vector2 minOffset, Vector2 maxOffset)
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{
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SetBounds(HexCell.FromOffsetCoords(minOffset), HexCell.FromOffsetCoords(maxOffset));
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}
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public void SetBounds(Vector2 minAxial, Vector2 maxAxial)
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{
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SetBounds(new HexCell(minAxial), new HexCell(maxAxial));
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}
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public void SetBounds(HexCell minCell, HexCell maxCell)
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{
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_minCoords = minCell;
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_maxCoords = maxCell;
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_boundsAxialCoords = new Rect2(_minCoords.AxialCoords,
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(_maxCoords.AxialCoords - _minCoords.AxialCoords) + Vector2.One);
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}
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public void AddObstacle(Vector2 axialCoords, float cost = 0)
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{
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AddObstacle(new HexCell(axialCoords), cost);
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}
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public void AddObstacle(HexCell cell, float cost = 0)
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{
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Obstacles[cell.AxialCoords] = cost;
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}
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public void RemoveObstacle(HexCell cell)
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{
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Obstacles.Remove(cell.AxialCoords);
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}
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public void AddBarrier(Vector2 axialCoords, Vector3 directionCube, float cost = 0)
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{
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AddBarrier(new HexCell(axialCoords), directionCube, cost);
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}
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public void AddBarrier(HexCell cell, Vector3 directionCube, float cost = 0)
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{
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Barriers.Add((cell.AxialCoords, directionCube), cost);
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}
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public void RemoveBarrier(HexCell cell, Vector3 directionCube)
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{
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if (Barriers.ContainsKey((cell.AxialCoords, directionCube)))
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{
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Barriers.Remove((cell.AxialCoords, directionCube));
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}
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}
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public float GetHexCost(HexCell cell)
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{
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return GetHexCost(cell.AxialCoords);
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}
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public float GetHexCost(Vector2 axialCoords)
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{
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if (!_boundsAxialCoords.HasPoint(axialCoords))
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{
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return 0;
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}
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float value;
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return Obstacles.TryGetValue(axialCoords, out value) ? value : PathCostDefault;
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}
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public float GetMoveCost(Vector2 axialCoords, Vector3 directionCube)
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{
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HexCell startCell = new HexCell(axialCoords);
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HexCell targetCell = new HexCell(startCell.CubeCoords + directionCube);
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float cost = GetHexCost(axialCoords);
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if (cost == 0)
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{
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return 0;
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}
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cost = GetHexCost(targetCell.AxialCoords);
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if (cost == 0)
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{
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return 0;
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}
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float barrierCost;
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if (Barriers.ContainsKey((axialCoords, directionCube)))
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{
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barrierCost = Barriers[(axialCoords, directionCube)];
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if (barrierCost == 0)
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{
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return 0;
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}
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cost += barrierCost;
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}
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if (Barriers.ContainsKey((targetCell.AxialCoords, -directionCube)))
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{
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barrierCost = Barriers[(targetCell.AxialCoords, -directionCube)];
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if (barrierCost == 0)
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{
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return 0;
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}
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cost += barrierCost;
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}
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return cost;
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}
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public HexCell GetClosestWalkableCell(HexCell fromCell, HexCell toCell)
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{
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if (GetHexCost(toCell) == 0)
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{
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HexCell[] line = fromCell.LineTo(toCell);
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foreach (int i in Enumerable.Range(1, line.Length))
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{
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if (GetHexCost(line[i]) == 0)
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{
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toCell = line[i - 1];
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break;
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}
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}
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}
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return toCell;
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}
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public List<HexCell> FindPath(HexCell startHex, HexCell goalHex)
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{
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Vector2 goalAxialCoords = goalHex.AxialCoords;
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SimplePriorityQueue<Vector2, float> frontier = new SimplePriorityQueue<Vector2, float>();
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frontier.Enqueue(startHex.AxialCoords, 0);
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Dictionary<Vector2, Vector2> cameFrom =
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new Dictionary<Vector2, Vector2>();
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Dictionary<Vector2, float> costSoFar =
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new Dictionary<Vector2, float>();
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cameFrom.Add(startHex.AxialCoords, startHex.AxialCoords);
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costSoFar.Add(startHex.AxialCoords, 0);
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FindPathCheckedCells = 0;
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while (frontier.Any())
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{
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FindPathCheckedCells++;
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HexCell currentHex = new HexCell(frontier.Dequeue());
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Vector2 currentAxial = currentHex.AxialCoords;
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if (currentHex == goalHex)
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{
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break;
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}
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foreach (HexCell nextHex in currentHex.GetAllAdjacent())
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{
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Vector2 nextAxial = nextHex.AxialCoords;
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float nextCost = GetMoveCost(currentAxial, new HexCell(nextAxial - currentHex.AxialCoords).CubeCoords);
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if ((nextHex == goalHex) && (GetHexCost(nextAxial) == 0))
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{
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// Goal ist an obstacle
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cameFrom[nextHex.AxialCoords] = currentHex.AxialCoords;
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frontier.Clear();
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break;
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}
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if (nextCost == 0)
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{
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continue;
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}
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nextCost += costSoFar[currentHex.AxialCoords];
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if (!costSoFar.ContainsKey(nextHex.AxialCoords) || nextCost < costSoFar[nextHex.AxialCoords])
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{
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costSoFar[nextHex.AxialCoords] = nextCost;
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float priority = nextCost + nextHex.DistanceTo(goalHex);
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frontier.Enqueue(nextHex.AxialCoords, priority);
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cameFrom[nextHex.AxialCoords] = currentHex.AxialCoords;
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}
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}
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}
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// GD.Print("Checked Cell Count: " + FindPathCheckedCells);
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List<HexCell> result = new List<HexCell>();
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if (!cameFrom.ContainsKey(goalHex.AxialCoords))
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{
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GD.Print("Failed to find path from " + startHex + " to " + goalHex);
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return result;
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}
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if (GetHexCost(goalAxialCoords) != 0)
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{
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result.Add(goalHex);
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}
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HexCell pathHex = goalHex;
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while (pathHex != startHex)
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{
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pathHex = new HexCell(cameFrom[pathHex.AxialCoords]);
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result.Insert(0, pathHex);
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}
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return result;
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}
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public List<HexCell> GetCellsForLine(Vector2 fromPlane, Vector2 toPlane)
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{
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List<HexCell> result = new List<HexCell>();
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HexCell toCell = GetHexAt(toPlane);
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float distance = (toPlane - fromPlane).Length();
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Vector2 direction = (toPlane - fromPlane) / distance;
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Vector2 currentPointPlane = fromPlane;
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HexCell currentCell = GetHexAt(currentPointPlane);
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float currentDistance = 0;
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do
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{
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result.Add(currentCell);
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GetHexCenter(currentCell);
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Vector2 currentPointLocal = currentPointPlane - GetHexCenter(currentCell);
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int neighbourIndex;
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float boundaryPlaneDistance;
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currentCell.QueryClosestCellBoundary(currentPointLocal, direction, out neighbourIndex,
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out boundaryPlaneDistance);
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currentCell = currentCell.GetAdjacent(HexCell.NeighborDirections[neighbourIndex]);
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currentDistance += boundaryPlaneDistance * 1.001f;
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currentPointPlane = fromPlane + direction * boundaryPlaneDistance;
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} while (currentDistance < distance);
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result.Add(currentCell);
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return result;
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}
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} |