GodotComponentTest/materials
Martin Felis ba5b0ab242 Fixed HexTile texture lookup 2023-05-19 12:29:03 +02:00
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shader Fixed HexTile texture lookup 2023-05-19 12:29:03 +02:00
DeepGrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
GrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
HexTileCoordinateToTextureColor.gdshader WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
HexTileTextureLookup.tres WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
IslandColorRampShader.tres Added Noise based island generator. 2023-05-05 11:04:03 +02:00
PhysicsObjects.tres Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SandTile.tres Random progress 2022-09-21 14:09:31 +02:00
UndefinedTile.tres Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00