GodotComponentTest/addons/gdhexgrid/HexShape.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://HexShape.gd" type="Script" id=1]
[node name="Highlight" type="Polygon2D"]
color = Color( 1, 1, 1, 0 )
polygon = PoolVector2Array( -12.5, 21.6506, 12.5, 21.6506, 25, 0, 12.5, -21.6506, -12.5, -21.6506, -25, 0 )
script = ExtResource( 1 )
OutLine = Color( 1, 1, 1, 0.133333 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = 5.0
margin_top = -39.0
margin_right = 52.0
margin_bottom = -25.0
text = "SCREEN"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AreaCoords" type="Label" parent="."]
visible = false
margin_left = 55.0
margin_top = -39.0
margin_right = 105.0
margin_bottom = -25.0
text = "SCREEN"
[node name="Label2" type="Label" parent="."]
visible = false
margin_left = 25.0
margin_top = -19.0
margin_right = 56.0
margin_bottom = -5.0
text = "HEX"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HexCoords" type="Label" parent="."]
margin_left = -26.0
margin_top = -8.0
margin_right = 24.0
margin_bottom = 6.0
text = "HEX"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}