addons/gdhexgrid
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
assets
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Tests with level generator and water
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2022-09-15 12:32:45 +02:00 |
components
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Random progress
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2022-09-21 14:09:31 +02:00 |
doc
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
entities
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
materials
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Random progress
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2022-09-21 14:09:31 +02:00 |
scenes
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HexTile3Ds can now be positioned by specifying offset coordinates.
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2022-12-03 22:09:12 +01:00 |
tests
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
utils
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Stream container starts to work.
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2022-12-03 00:43:19 +01:00 |
.gitignore
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
Game.gd
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Game.tscn
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
GodotComponentTest.csproj
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
GodotComponentTest.sln
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexCell.cs
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexGrid.cs
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
export_presets.cfg
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Ported HexTile3D to C#.
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2022-12-03 21:58:28 +01:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Initial commit
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2022-08-17 00:50:30 +02:00 |
project.godot
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Ported HexTile3D to C#.
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2022-12-03 21:58:28 +01:00 |