assets
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Tests with level generator and water
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2022-09-15 12:32:45 +02:00 |
components
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Random progress
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2022-09-21 14:09:31 +02:00 |
doc
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
entities
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
materials
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Random progress
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2022-09-21 14:09:31 +02:00 |
scenes
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
utils
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Refactoring
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2022-10-08 14:14:20 +02:00 |
.gitignore
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Tweaked terrain hex mesh
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2022-08-31 16:43:15 +02:00 |
Game.gd
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Game.tscn
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Initial commit
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2022-08-17 00:50:30 +02:00 |
project.godot
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |