407 lines
13 KiB
C#
407 lines
13 KiB
C#
using Godot;
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using System;
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using System.Linq;
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using System.Diagnostics;
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using Godot.Collections;
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using Namespace;
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using Array = Godot.Collections.Array;
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using Vector2 = Godot.Vector2;
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using Vector3 = Godot.Vector3;
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public class TileWorld : Spatial
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{
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private enum GenerationState
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{
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Heightmap,
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Color,
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Objects,
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Done
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}
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// constants
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private static readonly Color RockColor = new Color(0.5f, 0.5f, 0.4f, 1f);
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private static readonly Color GrassColor = new Color(0, 0.4f, 0, 1f);
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private GenerationState _currentGenerationState = GenerationState.Heightmap;
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// signals
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[Signal]
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delegate void WorldGenerated();
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// public members
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public enum MapType
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{
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Noise,
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Debug,
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Flat,
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}
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[ExportFlagsEnum(typeof(MapType))] public MapType GenerationMapType = MapType.Debug;
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[Export] public int Size = 64;
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[Export] public bool DebugMap = false;
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public float HeightScale = 2.0f;
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public Image Heightmap;
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public Image Colormap;
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public int Seed = 0;
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public Spatial Entities;
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// private members
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private HexGrid _hexGrid;
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private Random _tileTypeRandom;
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private Viewport _worldOffscreenViewport;
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private TextureRect _worldOffscreenTextureRect;
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private Viewport _heightmapOffscreenViewport;
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private TextureRect _heightmapOffscreenTextureRect;
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private Array<Spatial> _rockAssets = new Array<Spatial>();
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private Array<Spatial> _grassAssets = new Array<Spatial>();
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private Array<Spatial> _treeAssets = new Array<Spatial>();
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private Spatial _environmentNode;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_hexGrid = new HexGrid();
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_tileTypeRandom = new Random();
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_worldOffscreenViewport = (Viewport)GetNode("WorldOffscreenViewport");
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Debug.Assert(_worldOffscreenViewport != null);
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_worldOffscreenViewport.Size = new Vector2(Size, Size);
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_worldOffscreenTextureRect = (TextureRect)GetNode("WorldOffscreenViewport/TextureRect");
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Debug.Assert(_worldOffscreenTextureRect != null);
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_worldOffscreenTextureRect.SetSize(new Vector2(Size, Size));
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_heightmapOffscreenViewport = (Viewport)GetNode("HeightmapOffscreenViewport");
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Debug.Assert(_heightmapOffscreenViewport != null);
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_heightmapOffscreenViewport.Size = new Vector2(Size, Size);
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_heightmapOffscreenTextureRect = (TextureRect)GetNode("HeightmapOffscreenViewport/TextureRect");
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Debug.Assert(_heightmapOffscreenTextureRect != null);
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_heightmapOffscreenTextureRect.SetSize(new Vector2(Size, Size));
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GetNode<Spatial>("Assets").Visible = false;
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foreach (Spatial asset in GetNode<Node>("Assets/Rocks").GetChildren())
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{
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_rockAssets.Add(asset);
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}
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foreach (Spatial asset in GetNode<Node>("Assets/Grass").GetChildren())
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{
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_grassAssets.Add(asset);
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}
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foreach (Spatial asset in GetNode<Node>("Assets/Trees").GetChildren())
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{
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_treeAssets.Add(asset);
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}
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_environmentNode = GetNode<Spatial>("Environment");
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Entities = GetNode<Spatial>("Entities");
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Generate(Size);
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}
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public void Generate(int size)
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{
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GD.Print("Triggering generation for size: " + size);
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Size = size;
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_worldOffscreenViewport.Size = new Vector2(size, size);
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_heightmapOffscreenViewport.Size = new Vector2(size, size);
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OnMapGenerationStart();
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switch (GenerationMapType)
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{
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case MapType.Debug: GenerateDebugMap();
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break;
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case MapType.Flat: GenerateFlatMap();
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break;
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case MapType.Noise: GenerateNoiseMap();
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break;
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}
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}
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private void GenerateDebugMap()
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{
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Colormap = new Image();
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Colormap.Create(Size, Size, false, Image.Format.Rgba8);
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Heightmap = new Image();
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Heightmap.Create(Size, Size, false, Image.Format.Rf);
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Heightmap.Lock();
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Colormap.Lock();
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foreach (int coord_x in Enumerable.Range(0, Size))
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{
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foreach (int coord_y in Enumerable.Range(0, Size))
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{
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Colormap.SetPixel(coord_x, coord_y,
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new Color((float)Mathf.Min(coord_x, coord_y) / Size, (float)0, 0, 1));
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Heightmap.SetPixel(coord_x, coord_y,
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new Color((float)Mathf.Min(coord_x, coord_y) / Size, (float)0, 0, 1));
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}
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}
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// Colormap.SetPixel(Size - 1, Size - 1, new Color(1, 1, 1, 1));
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Colormap.Fill(Colors.ForestGreen);
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Colormap.Unlock();
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OnMapGenerationComplete();
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}
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private void GenerateFlatMap()
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{
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Colormap = new Image();
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Colormap.Create(Size, Size, false, Image.Format.Rgba8);
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Heightmap = new Image();
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Heightmap.Create(Size, Size, false, Image.Format.Rf);
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Heightmap.Lock();
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Colormap.Lock();
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foreach (int coord_x in Enumerable.Range(0, Size))
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{
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foreach (int coord_y in Enumerable.Range(0, Size))
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{
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Heightmap.SetPixel(coord_x, coord_y,
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new Color(0, 0, 0, 1));
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}
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}
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Colormap.Fill(Colors.ForestGreen);
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Colormap.Unlock();
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OnMapGenerationComplete();
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}
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private void GenerateNoiseMap()
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{
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Heightmap = new Image();
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Heightmap.Create(Size, Size, false, Image.Format.Rgba8);
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OpenSimplexNoise noiseGenerator = new OpenSimplexNoise();
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noiseGenerator.Seed = Seed;
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noiseGenerator.Octaves = 4;
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noiseGenerator.Period = 20;
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noiseGenerator.Persistence = 0.2f;
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noiseGenerator.Lacunarity = 4;
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ImageTexture heightmapTexture = new ImageTexture();
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heightmapTexture.CreateFromImage(noiseGenerator.GetSeamlessImage((int)Size));
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heightmapTexture.Flags = 0;
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_heightmapOffscreenTextureRect.Texture = heightmapTexture;
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Heightmap.CopyFrom(_heightmapOffscreenViewport.GetTexture().GetData());
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OnHeightMapChanged();
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}
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private void OnMapGenerationStart()
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{
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foreach (Node child in _environmentNode.GetChildren())
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{
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child.QueueFree();
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}
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foreach (Node child in Entities.GetChildren())
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{
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child.QueueFree();
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}
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}
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private void OnHeightMapChanged()
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{
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_currentGenerationState = GenerationState.Heightmap;
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_heightmapOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
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}
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private void OnMapGenerationComplete()
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{
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_currentGenerationState = GenerationState.Done;
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EmitSignal("WorldGenerated");
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}
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Spatial SelectAsset(Vector2 offsetCoord, Array<Spatial> assets, Random randomGenerator, double probability)
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{
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if (randomGenerator.NextDouble() < 1.0 - probability)
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{
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return null;
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}
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int assetIndex = randomGenerator.Next(assets.Count);
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Spatial assetInstance = (Spatial)assets[assetIndex].Duplicate();
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Transform assetTransform = Transform.Identity;
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assetTransform.origin = GetTileWorldCenterFromOffset(offsetCoord);
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assetTransform.origin.y += 1.2f;
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assetTransform.basis =
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assetTransform.basis.Rotated(Vector3.Up, (float)(randomGenerator.NextDouble() * Mathf.Pi * 2));
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assetInstance.Transform = assetTransform;
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return assetInstance;
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}
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bool IsColorEqualApprox(Color colorA, Color colorB)
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{
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Vector3 colorDifference = new Vector3(colorA.r - colorB.r, colorA.g - colorB.g, colorA.b - colorB.b);
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return colorDifference.LengthSquared() < 0.1 * 0.1;
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}
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private void PopulateEnvironment()
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{
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Random environmentRandom = new Random(Seed);
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Colormap.Lock();
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foreach (int coord_x in Enumerable.Range(0, Size))
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{
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foreach (int coord_y in Enumerable.Range(0, Size))
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{
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Vector2 offsetCoord = new Vector2(coord_x, coord_y);
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Color colorValue = Colormap.GetPixel(coord_x, coord_y);
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if (IsColorEqualApprox(colorValue, RockColor))
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{
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Spatial rockAsset = SelectAsset(offsetCoord, _rockAssets, environmentRandom, 0.15);
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if (rockAsset != null)
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{
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_environmentNode.AddChild(rockAsset);
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}
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}
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else if (IsColorEqualApprox(colorValue, GrassColor))
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{
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Spatial grassAsset = SelectAsset(offsetCoord, _grassAssets, environmentRandom, 0.35);
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if (grassAsset != null)
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{
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_environmentNode.AddChild(grassAsset);
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}
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Spatial treeAsset = SelectAsset(offsetCoord, _treeAssets, environmentRandom, 0.10);
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if (treeAsset != null)
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{
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Entities.AddChild(treeAsset);
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}
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}
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}
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}
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Colormap.Unlock();
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}
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public override void _Process(float delta)
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{
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if (_currentGenerationState == GenerationState.Heightmap)
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{
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_currentGenerationState = GenerationState.Color;
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ImageTexture imageTexture = new ImageTexture();
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imageTexture.CreateFromImage(Heightmap);
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imageTexture.Flags = 0;
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_worldOffscreenTextureRect.Texture = imageTexture;
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_worldOffscreenViewport.RenderTargetUpdateMode = Viewport.UpdateMode.Once;
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}
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else if (_currentGenerationState == GenerationState.Color)
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{
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Colormap = new Image();
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Colormap.Create(Size, Size, false, Image.Format.Rgb8);
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Colormap.CopyFrom(_worldOffscreenViewport.GetTexture().GetData());
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Heightmap.Lock();
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_currentGenerationState = GenerationState.Objects;
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PopulateEnvironment();
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OnMapGenerationComplete();
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}
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}
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public bool IsOffsetCoordValid(Vector2 offsetCoord)
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{
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return ((int)Math.Clamp(offsetCoord.x, -Size / 2, Size / 2 - 1) == (int)offsetCoord.x
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&& (int)Math.Clamp(offsetCoord.y, -Size / 2, Size / 2 - 1) == (int)offsetCoord.y);
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}
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public HexTile3D.TileType GetTileTypeAtOffset(Vector2 offsetCoord)
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{
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if (!IsOffsetCoordValid(offsetCoord))
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{
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return HexTile3D.TileType.Undefined;
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}
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return HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
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}
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public Vector2 OffsetToTextureCoord(Vector2 offsetCoord)
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{
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// Vector2 textureCoord = (offsetCoord - Vector2.One * (Mathf.Floor(Size / 2))) % (Vector2.One * Size);
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Vector2 mapSize = Vector2.One * Size;
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Vector2 textureCoord = (offsetCoord + mapSize / 2).PosMod(mapSize);
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return textureCoord;
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}
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public void SetHeightAtOffset(Vector2 offsetCoord, float height)
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{
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Vector2 textureCoord = OffsetToTextureCoord(offsetCoord);
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Heightmap.SetPixel((int)textureCoord.x, (int)textureCoord.y, new Color(height, 0f, 0f));
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}
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public float GetHeightAtOffset(Vector2 offsetCoord)
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{
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if (_currentGenerationState != GenerationState.Done)
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{
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return 0f;
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}
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Vector2 textureCoord = OffsetToTextureCoord(offsetCoord);
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float heightmapHeight = Heightmap.GetPixel((int)textureCoord.x, (int)(textureCoord.y)).r;
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if (heightmapHeight > 0.5)
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{
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heightmapHeight = 0.6f;
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}
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// heightmapHeight = Mathf.Floor(heightmapHeight);
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// heightmapHeight = heightmapHeight * 10)
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// heightmapHeight = Mathf.Clamp(heightmapHeight, -1f, 5);
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return heightmapHeight * HeightScale;
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}
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public void SetTileColorAtOffset(Vector2 offsetCoord, Color color)
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{
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Vector2 textureCoord = OffsetToTextureCoord(offsetCoord);
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Colormap.Lock();
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Colormap.SetPixel((int) textureCoord.x, (int) textureCoord.y, color);
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Colormap.Unlock();
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EmitSignal("WorldGenerated");
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}
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public Vector2 WorldToOffsetCoords(Vector3 worldCoord)
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{
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return _hexGrid.GetHexAt(new Vector2(worldCoord.x, worldCoord.z)).OffsetCoords;
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}
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public Vector3 GetTileWorldCenterFromOffset(Vector2 offsetCoord)
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{
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Vector2 tileCenter = _hexGrid.GetHexCenterFromOffset(offsetCoord - Vector2.One * Mathf.Round(Size / 2f));
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return new Vector3(tileCenter.x, GetHeightAtOffset(offsetCoord), tileCenter.y);
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}
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public Vector3 GetHexCenterFromOffset(Vector2 offsetCoord)
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{
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Vector2 tileCenter = _hexGrid.GetHexCenterFromOffset(offsetCoord);
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return new Vector3(tileCenter.x, GetHeightAtOffset(offsetCoord), tileCenter.y);
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}
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} |