224 lines
7.1 KiB
C#
224 lines
7.1 KiB
C#
using System.Linq;
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using Godot;
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using Godot.Collections;
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using Vector2 = Godot.Vector2;
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using Vector3 = Godot.Vector3;
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public class WorldView : Spatial
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{
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// ui elements
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// scene nodes
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// resources
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// exports
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[Export] public NodePath World;
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[Export] public Vector2 ViewCenterPlaneCoord;
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[Export] public bool ShowHexTiles = false;
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// signals
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[Signal]
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delegate void TileClicked(HexTile3D tile3d);
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[Signal]
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delegate void TileHovered(HexTile3D tile3d);
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[Signal]
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delegate void OnWorldViewTileTypeImageChanged(Image viewTileTypeImage);
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// other members
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public Vector2 WorldTextureCoordinateOffset = Vector2.Zero;
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private World _world;
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private ImageTexture _viewTileTypeTexture;
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private Image _viewTileTypeImage = new();
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private class SceneTileChunk : Spatial
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{
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private Vector2 _chunkIndex = Vector2.Inf;
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public Vector2 ChunkIndex
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{
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get
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{
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return _chunkIndex;
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}
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set
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{
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Transform chunkTransform = Transform.Identity;
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Vector2 chunkOriginPlaneCoord = HexGrid.GetHexCenterFromOffset(value * global::World.ChunkSize);
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chunkTransform.origin = new Vector3(chunkOriginPlaneCoord.x, 0, chunkOriginPlaneCoord.y);
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Transform = chunkTransform;
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_chunkIndex = value;
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}
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}
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public Array<HexTile3D> TileNodes = new();
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private PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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private HexGrid HexGrid = new();
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public SceneTileChunk(Vector2 chunkIndex, int size)
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{
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foreach (int i in Enumerable.Range(0, size))
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{
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foreach (int j in Enumerable.Range(0, size))
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{
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HexTile3D tile3D = (HexTile3D)_hexTile3DScene.Instance();
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Transform tileTransform = Transform.Identity;
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Vector2 centerPlaneCoord = HexGrid.GetHexCenterFromOffset(new Vector2(i, j));
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tileTransform.origin = new Vector3(centerPlaneCoord.x, 0, centerPlaneCoord.y);
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tile3D.Transform = tileTransform;
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TileNodes.Add(tile3D);
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AddChild(tile3D);
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}
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}
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ChunkIndex = chunkIndex;
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}
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}
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private Array<SceneTileChunk> _sceneTileChunks = new Array<SceneTileChunk>();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_world = GetNode<World>(World);
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_world.Connect("OnTilesChanged", this, nameof(HandleWorldTileChange));
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}
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public override void _Process(float delta)
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{
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}
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SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
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{
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SceneTileChunk sceneTileChunk = new SceneTileChunk(chunkIndex, global::World.ChunkSize);
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foreach (HexTile3D hexTile3D in sceneTileChunk.TileNodes)
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{
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hexTile3D.Connect("TileClicked", this, nameof(OnTileClicked));
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hexTile3D.Connect("TileHovered", this, nameof(OnTileHovered));
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}
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return sceneTileChunk;
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}
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SceneTileChunk RemoveChunkFromScene(Vector2 chunkIndex)
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{
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foreach (Spatial child in GetChildren())
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{
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SceneTileChunk sceneTileChunk = child as SceneTileChunk;
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if (sceneTileChunk == null)
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{
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RemoveChild(child);
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continue;
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}
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if (sceneTileChunk.ChunkIndex == chunkIndex)
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{
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return sceneTileChunk;
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}
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}
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return null;
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}
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private void UpdateWorldViewTexture()
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{
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int worldChunkSize = global::World.ChunkSize;
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int numWorldChunkRows = global::World.NumChunkRows;
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int numWorldChunkColumns = global::World.NumChunkColumns;
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_viewTileTypeImage.Create(worldChunkSize * numWorldChunkColumns, worldChunkSize * numWorldChunkRows, false, Image.Format.Rgba8);
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Vector2 chunkIndexSouthWest = Vector2.Inf;
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Vector2 chunkIndexNorthEast = -Vector2.Inf;
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foreach (SceneTileChunk chunk in _sceneTileChunks)
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{
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WorldChunk worldChunk = _world.GetOrCreateWorldChunk((int) chunk.ChunkIndex.x, (int)chunk.ChunkIndex.y, Colors.White);
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if (chunk.ChunkIndex.x <= chunkIndexSouthWest.x && chunk.ChunkIndex.y <= chunkIndexSouthWest.y)
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{
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chunkIndexSouthWest = chunk.ChunkIndex;
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} else if (chunk.ChunkIndex.x >= chunkIndexNorthEast.x && chunk.ChunkIndex.y >= chunkIndexNorthEast.y)
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{
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chunkIndexNorthEast = chunk.ChunkIndex;
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}
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_viewTileTypeImage.BlendRect(
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worldChunk.TileTypeOffscreenViewport.GetTexture().GetData(),
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new Rect2(Vector2.Zero, Vector2.One * worldChunkSize),
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(chunk.ChunkIndex - _world.CenterChunkIndex + Vector2.One) * worldChunkSize);
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}
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_viewTileTypeTexture = new ImageTexture();
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_viewTileTypeTexture.CreateFromImage(_viewTileTypeImage);
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WorldTextureCoordinateOffset = chunkIndexSouthWest * worldChunkSize;
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EmitSignal("OnWorldViewTileTypeImageChanged", _viewTileTypeImage);
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}
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private void HandleWorldTileChange(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices)
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{
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Array<SceneTileChunk> removedChunks = new();
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foreach (Vector2 chunkIndex in removedChunkIndices)
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{
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SceneTileChunk chunk = RemoveChunkFromScene(chunkIndex);
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if (chunk != null)
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{
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removedChunks.Add(chunk);
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}
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}
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foreach (Vector2 chunkIndex in addedChunkIndices)
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{
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SceneTileChunk sceneTileChunk = null;
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if (removedChunks.Count > 0)
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{
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sceneTileChunk = removedChunks[^1];
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removedChunks.RemoveAt(removedChunks.Count - 1);
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GD.Print("Reused SceneTileChunk");
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}
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else
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{
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sceneTileChunk = CreateSceneTileChunk(chunkIndex);
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AddChild(sceneTileChunk);
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GD.Print("Created SceneTileChunk");
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}
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sceneTileChunk.ChunkIndex = chunkIndex;
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if (ShowHexTiles)
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{
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foreach (HexTile3D tile3D in sceneTileChunk.TileNodes)
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{
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tile3D.Transform = new Transform(Basis.Identity.Scaled(Vector3.One * 0.95f),
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tile3D.Transform.origin);
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}
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}
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_sceneTileChunks.Add(sceneTileChunk);
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}
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UpdateWorldViewTexture();
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GD.Print("Removed Chunks " + removedChunkIndices.Count);
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GD.Print("Added Chunks " + addedChunkIndices.Count);
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GD.Print("Removed chunk count: " + removedChunks.Count);
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}
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public void OnTileClicked(HexTile3D tile)
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{
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EmitSignal("TileClicked", tile);
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}
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public void OnTileHovered(HexTile3D tile)
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{
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EmitSignal("TileHovered", tile);
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}
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} |