GodotComponentTest/tests/HexCellTests.cs

108 lines
3.7 KiB
C#

using Godot;
using GoDotTest;
using System.Diagnostics;
public class HexCellTests : TestClass
{
public HexCellTests(Node testScene) : base(testScene)
{
}
[Test]
public void TestHexCellSimple()
{
HexCell cell = new HexCell();
Debug.Assert(cell.CubeCoords == new Vector3(0, 0, 0));
}
[Test]
public void TestAxialCoords()
{
HexCell cell = new HexCell(1, 1, -2);
Debug.Assert(cell.AxialCoords == new Vector2(1, 1));
cell = new HexCell(1, -1);
Debug.Assert(cell.AxialCoords == new Vector2(1, -1));
cell = new HexCell(new Vector3(-1, 2, -1));
HexCell otherCell = cell;
Debug.Assert(otherCell.AxialCoords == new Vector2(-1, 2));
}
[Test]
public void TestAxialCoordsRounded()
{
HexCell cell = new HexCell(new Vector2(-0.1f, 0.6f));
Debug.Assert(cell.CubeCoords == new Vector3(0, 1, -1));
cell = new HexCell(new Vector2(4.2f, -5.5f));
Debug.Assert(cell.CubeCoords == new Vector3(4, -5, 1));
}
[Test]
public void TestConversion()
{
HexCell cell = new HexCell();
Debug.Assert(cell.AxialToCubeCoords(new Vector2(2, 1)) == new Vector3(2, 1, -3));
Debug.Assert(cell.AxialToCubeCoords(new Vector2(-1, -1)) == new Vector3(-1, -1, 2));
}
[Test]
public void TestRounding()
{
HexCell cell = new HexCell();
Debug.Assert(cell.RoundCoords(new Vector3(0.1f, 0.5f, -0.6f)) == new Vector3(0, 1, -1));
Debug.Assert(cell.RoundCoords(new Vector3(-0.4f, -1.3f, 1.7f)) == new Vector3(-1, -1, 2));
Debug.Assert(cell.RoundCoords(new Vector2(-0.1f, 0.6f)) == new Vector3(0, 1, -1));
Debug.Assert(cell.RoundCoords(new Vector2(4.2f, -5.5f)) == new Vector3(4, -5, 1));
}
[Test]
public void TestCoords()
{
HexCell cell = new HexCell();
// from cubic positive
cell.CubeCoords = new Vector3(2, 1, -3);
Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3));
Debug.Assert(cell.AxialCoords == new Vector2(2, 1));
Debug.Assert(cell.OffsetCoords == new Vector2(2, 2));
// from offset positive
cell.OffsetCoords = new Vector2(2, 2);
Debug.Assert(cell.CubeCoords == new Vector3(2, 1, -3));
Debug.Assert(cell.AxialCoords == new Vector2(2, 1));
Debug.Assert(cell.OffsetCoords == new Vector2(2, 2));
// from offset negative
cell.OffsetCoords = new Vector2(-1, -2);
Debug.Assert(cell.CubeCoords == new Vector3(-1, -1, 2));
Debug.Assert(cell.AxialCoords == new Vector2(-1, -1));
Debug.Assert(cell.OffsetCoords == new Vector2(-1, -2));
}
[Test]
public void TestNearby()
{
HexCell cell = new HexCell(new Vector2(1, 2));
// adjacent
HexCell otherCell = cell.getAdjacent(HexCell.DIR_N);
Debug.Assert(otherCell.AxialCoords == new Vector2(1, 3));
otherCell = cell.getAdjacent(HexCell.DIR_NE);
Debug.Assert(otherCell.AxialCoords == new Vector2(2, 2));
otherCell = cell.getAdjacent(HexCell.DIR_SE);
Debug.Assert(otherCell.AxialCoords == new Vector2(2, 1));
otherCell = cell.getAdjacent(HexCell.DIR_S);
Debug.Assert(otherCell.AxialCoords == new Vector2(1, 1));
otherCell = cell.getAdjacent(HexCell.DIR_SW);
Debug.Assert(otherCell.AxialCoords == new Vector2(0, 2));
otherCell = cell.getAdjacent(HexCell.DIR_NW);
Debug.Assert(otherCell.AxialCoords == new Vector2(0, 3));
// not really adjacent
otherCell = cell.getAdjacent(new Vector3(-3, -3, 6));
Debug.Assert(otherCell.AxialCoords == new Vector2(-2, -1));
}
}