GodotComponentTest/entities/Tree.cs

88 lines
2.8 KiB
C#

using System;
using System.Diagnostics;
using Godot;
using GodotComponentTest.components;
using GodotComponentTest.entities;
public class Tree : StaticBody, IInteractionInterface {
[Export] public float ChopDuration = 2;
public bool IsMouseOver;
public InteractionComponent InteractionComponent { get; set; }
private MeshInstance _geometry;
private AnimationPlayer _animationPlayer;
private float _health = 100;
private bool _isBeingChopped;
[Signal]
public delegate void EntityClicked(Entity entity);
[Signal]
public delegate void TreeChopped(Tree entity);
// Called when the node enters the scene tree for the first time.
public override void _Ready() {
_geometry = GetNode<MeshInstance>("Geometry/tree");
Debug.Assert(_geometry != null);
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
Debug.Assert(_animationPlayer != null);
_animationPlayer.CurrentAnimation = "Idle";
_animationPlayer.Play();
Connect("input_event", this, nameof(OnAreaInputEvent));
Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
Connect("mouse_exited", this, nameof(OnAreaMouseExited));
}
public override void _Process(float delta) {
base._Process(delta);
if (_isBeingChopped) {
_health = Math.Max(0, _health - delta * 100 / ChopDuration);
}
if (_health == 0) {
InteractionComponent.EndInteraction();
InteractionComponent.TargetEntity = null;
GD.Print("Tree chopped!");
EmitSignal("TreeChopped", this);
}
}
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
int shapeIndex) {
if (IsMouseOver && inputEvent is InputEventMouseButton) {
InputEventMouseButton mouseButtonEvent = (InputEventMouseButton)inputEvent;
if (mouseButtonEvent.ButtonIndex == 1 && mouseButtonEvent.Pressed) {
EmitSignal("EntityClicked", this);
}
}
}
public void OnAreaMouseEntered() {
IsMouseOver = true;
SpatialMaterial overrideMaterial = new();
overrideMaterial.AlbedoColor = new Color(1, 0, 0);
_geometry.MaterialOverride = overrideMaterial;
}
public void OnAreaMouseExited() {
IsMouseOver = false;
_geometry.MaterialOverride = null;
}
public void OnInteractionStart() {
GD.Print("Starting tree animationplayer");
_animationPlayer.CurrentAnimation = "TreeShake";
_animationPlayer.Seek(0);
_animationPlayer.Play();
_isBeingChopped = true;
}
public void OnInteractionEnd() {
_animationPlayer.CurrentAnimation = "Idle";
_animationPlayer.Seek(0);
_animationPlayer.Stop();
_isBeingChopped = false;
}
}