|
class_name CollisionLine
|
|
extends KinematicBody2D
|
|
|
|
onready var collision = $CollisionShape2D
|
|
|
|
func _ready():
|
|
pass
|
|
|
|
func _draw():
|
|
if collision.shape is SegmentShape2D:
|
|
var segment_shape = collision.shape
|
|
draw_line (segment_shape.get_a(), segment_shape.get_b(), Color(1, 1, 0))
|
|
|