GodotComponentTest/scenes/NoiseWorldGeneration2D.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://materials/IslandColorRampShader.tres" type="Material" id=1]
[sub_resource type="OpenSimplexNoise" id=3]
seed = 57
octaves = 5
period = 20.0
persistence = 0.2
lacunarity = 4.0
[sub_resource type="NoiseTexture" id=4]
seamless = true
noise = SubResource( 3 )
[node name="Node2D" type="Node2D"]
[node name="GridContainer" type="GridContainer" parent="."]
margin_right = 861.0
margin_bottom = 595.0
[node name="TextureRect" type="TextureRect" parent="GridContainer"]
material = ExtResource( 1 )
margin_right = 861.0
margin_bottom = 595.0
size_flags_horizontal = 3
size_flags_vertical = 3
texture = SubResource( 4 )
expand = true
stretch_mode = 5