105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
using Godot;
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using System;
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using System.Diagnostics;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Tree : StaticBody, IInteractionInterface
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{
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[Export] public float ChopDuration = 2;
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public bool IsMouseOver;
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private MeshInstance _geometry;
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private AnimationPlayer _animationPlayer;
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private float _health = 100;
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private bool _isBeingChopped;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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[Signal]
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delegate void EntityClicked(Entity entity);
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_geometry = GetNode<MeshInstance>("Geometry/tree");
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Debug.Assert(_geometry != null);
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_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
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Debug.Assert(_animationPlayer != null);
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_animationPlayer.CurrentAnimation = "Idle";
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_animationPlayer.Play();
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Connect("input_event", this, nameof(OnAreaInputEvent));
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Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
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Connect("mouse_exited", this, nameof(OnAreaMouseExited));
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}
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public override void _Process(float delta)
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{
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base._Process(delta);
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if (_isBeingChopped)
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{
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_health = Math.Max(0, _health - delta * 100 / ChopDuration);
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}
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if (_health == 0)
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{
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QueueFree();
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}
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}
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public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
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int shapeIndex)
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{
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if (IsMouseOver && inputEvent is InputEventMouseButton)
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{
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InputEventMouseButton mouseButtonEvent = (InputEventMouseButton)inputEvent;
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if (mouseButtonEvent.ButtonIndex == 1 && mouseButtonEvent.Pressed)
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{
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EmitSignal("EntityClicked", this);
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}
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}
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}
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public void OnAreaMouseEntered()
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{
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IsMouseOver = true;
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SpatialMaterial overrideMaterial = new SpatialMaterial();
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overrideMaterial.AlbedoColor = new Color(1, 0, 0);
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_geometry.MaterialOverride = overrideMaterial;
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}
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public void OnAreaMouseExited()
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{
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IsMouseOver = false;
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_geometry.MaterialOverride = null;
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}
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public void OnInteractionStart()
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{
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GD.Print("Starting tree animationplayer");
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_animationPlayer.CurrentAnimation = "TreeShake";
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_animationPlayer.Seek(0);
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_animationPlayer.Play();
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_isBeingChopped = true;
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}
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public void OnInteractionEnd()
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{
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_animationPlayer.CurrentAnimation = "Idle";
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_animationPlayer.Seek(0);
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_animationPlayer.Stop();
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_isBeingChopped = false;
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}
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}
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